Print at Dec 18, 2025, 6:54:18 AM

Posted by GaudiGalopin3324 at Aug 20, 2024, 1:28:03 AM
Re: analysis of the capabilities of SH3D in comparison with Blender
The next render was done at the fourth maximum quality level. On standard settings, shiny surfaces do not reflect space. But what is reflected there? It turns out that only lamps are reflected in glossy surfaces!!! Yes! All balls and hemispheres will appear as visible luminous objects, although they are not visible! It's not like in real life, when objects should be reflected in the parquet varnish. It can be used! And simulate the reflections of the surfaces of light objects by simply replacing them with lamps. It's a difficult job, but in some places it can be replaced. For example, I placed a huge flat hemisphere on the street, size 232mm x 184m. It is this flying saucer that creates a white glow in the glossy parquet boards. The more powerful the lamp, the more its reflection. I picked up the power of the hemisphere-UFO 32%, blue color. It is she who gives a faint shade in the reflection of the blue color. The color of the sky is also important! If the sky is not a color, but a texture with clouds, then clouds will be reflected in the varnish. Everything needs to be taken into account here. But the rendering time increases catastrophically. 10 times! The third level of quality is 1.5 hours, the fourth level of quality is 14 hours, horror.. But it looks like a matte varnish)). Although everything reflects poorly, it is not realistic.