Print at Dec 16, 2025, 2:52:16 PM

Posted by sjb007 at Aug 20, 2024, 2:13:50 PM
Re: analysis of the capabilities of SH3D in comparison with Blender
Imagine me giving you a standing ovation! biggrin

You have gotten remarkably close to my challenge image considering the limitations of SH3D as I understand them.

I think you nailed point 3 (bevels), with the caveat that you had to add geometry to replicate the effect.

I think your analysis of point 1 is spot on. More realistic sunlight would require a much, much brighter sun object, and probably the ability to adjust exposure levels.

Point 2, you did an amazing job of getting closer than I thought possible. Reading your report, it took additional lighting to fake bouncing the non-sun part of the sky off the floor. The two bits where it falls short is the comparative brightness of the section in direct sunlight to the rest of the floor, and the reflected light of the side of the opening bouncing off the floor. I think point 1 may have some blame here, but I think also where you have changed to "directlighting" is very relevant. Real light bounces, illuminating and colouring everything it hits. It's hard to spot any effect after 4 or 5 bounces, but it is so important, especially to things like your walls picking up that wooden floor warmth. I'm curious though if by changing the shininess shader to silk, if it is still possible to get glossy/reflective surfaces in the same scene? I might try an experiment or two.

Something I failed to effectively demonstrate in my image (so you get a free pass here too wink) was the rough/smooth grain of the wood seen in the lower left of this image. I mentioned it in the other thread, and I know Blender can do it, but I didn't find a satisfying example material in my quick search. While I think the Yafaray render engine might be able do this, there is no way to feed that in to the renderer in SH3D. (100% Sunflow can not do this.)

Thank you so much for sharing your source file. It was very... illuminating! (Ba-dum-tish! laughing) It's a heavy file, and makes my 3D view very, very sluggish. This is due in no small part to the rug model with 2 million faces.

As promised, I'm posting mine for people to compare and play with if they wish. (All materials/models are from BlenderKit.)