Print at Dec 16, 2025, 10:42:52 PM

Posted by GaudiGalopin3324 at Sep 26, 2024, 2:54:11 PM
Re: Experiments with glass
Dear Keet, here we disagree in our interests). It is rendering that I am interested in. The fog can be seen exactly there, in 3D form nothing is particularly visible, there is no haze effect.. And it is also difficult to get the desired effect in the render. There are difficulties everywhere.. As I understand it, with the assignment of the texture, the box becomes just a set of six surfaces. If you assign a color, the box turns into a monolithic shape with optical fractures. Therefore, the texture on the box is the same flat textures, only on six faces. I made a trial render with a shower stall to look at the haze effect. I inserted a slightly smaller box with d 0.1 inside. At full height, from the shower tray to the ceiling. Assigned a white texture. Yes, the contrast of the mosaic there has clearly softened, there is a more contrasting mosaic next to the sink. But in general, not exactly what was expected. There is no wow effect. For now, you need to put on strong glasses, strain all your imagination and creative imagination)))). Only then is this weak steam effect visible in the shower area)). I tried another way, it's stronger and more correct. I made a set of thin transparent boxes d 0.01, glued them into a monolith, removed the five invisible sides of the box, left only the front ones with texture. So far, it is the fog that turns out - it is almost transparent closer to the viewer, further into the depth of space the fog increases. All the lights began to appear in the space of the room, as well as in the real fog and smoke. BUT THE RENDERING TIME IS monstrous.. sad I do not yet know what to do to make sure that there is a real benefit from all this research..