Print at Dec 20, 2025, 3:45:48 PM

Posted by Keet at Oct 6, 2024, 3:57:53 PM
Re: search for floor coverings
Imported textures should be in the list when you modify furniture, rooms, or walls. When you click the button to change a texture that list should appear in your dialog (Modify, button Texture).

What are the 'packages' you mention? Zip files or .sh3t files?
> A zip file should only have a single texture. If there are more only the first one is imported, the rest is ignored. It sounds like that is what happended with your imports. Zip files or single images are imported using "Import Texture", i.e. a single texture.
> A .sh3t file is a texture library that you import using "Import texture library" and it imports all textures in the library.

If you have zip files with a bunch of images then you have two options:
1 - extract the zip and import the images one by one
2 - create a texture library with all the images from the zip files and then import the library

Creating a texture library is probably the easiest as you mention several packages (zips) with over 50 images. Use the Texture Library Editor to start a new library. With your filemanager select all images you extracted from the zip(s) and drag&drop them in the editor window. All selected images will be imported. You should see the list in the Library Editor.
Save the library and now you can import the Texture Library you created which will add all textures in Sweet Home 3D. You can create a separate library for each zip you have.

The ambientCG libraries are already available as .sh3t texture libraries. Download either the ambientCG_256.sh3t or the ambientCG_512.sh3t library. The 1024 is overkill for use as a texture in Sweet Home 3D. Each of the three listed ambientCG libraries contains the same textures only in a different resolution (256,512,1024).
Have you tried to download one of these .sh3t files and imported it with Furniture > Import Texture Library? That should give you a long list with very good textures in the modify dialogs when you click the Texture button.
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