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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: Texture Color vs Base Material Color » » » » Post: Texture Color vs Base Material Color |
Print at Dec 18, 2025, 7:39:44 AM |
| Posted by scjo at Oct 16, 2024, 1:28:36 AM |
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Texture Color vs Base Material Color I linked two sample images in my questions about texturing. The texture has a perforation pattern in alpha, while in RGB all pixels are neutral white, because I thought that might somehow blend with the base colour. The geometric question is answered there. Now I'd like to learn more detail about textures and colour: The upper and lower image use the same texture. When I change the base material's colour, in blender the entire part changes. How can I in SH3D as well keep the base colour of the material in the perforated part, i.e. ignore, or at least transform the texture's RGB values? I am actually not interested to colour the object by this texture, only to "perforate" it.Later, I might wish to change the object's base colour or other material properties. Must I also alter the texture's RGB in that case or can I have the textured faces match the not textured ones in colour, automatically? Is there some reference documentation which material base properties interact with which texture channels in which way (override, blend some way, ignored)? ---------------------------------------- Cheers - Joe // |
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