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Sweet Home 3D Forum » List all forums » » Forum: Sweet Home 3D bar » » » Thread: Modelling the Balton shelving system » » » » Post: Re: Modelling the Balton shelving system |
Print at Dec 15, 2025, 4:07:13 PM |
| Posted by scjo at Oct 23, 2024, 3:55:58 AM |
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Re: Modelling the Balton shelving system Taming Textures struggled two days, made test textures, objects, mappings, even set up a test sheet to keep track of which change causes what geometrical effect ... tried so hard to wrap my head around the texturing logic of SH3D - to no avail. In the witching hour it happened: all of a sudden SH3D produced a perfectly plausible mapping of two textures on two faces where all these figures are mutually not similar. Box dimensions 100x80*60 cm, green rectangles scaled to 100%, blue squares to 75%. The black "teeth" of the rulers were 1 cm squares after texture import. Count by yourself - it just fits. If you look sharp you can read some cm numbers in the green. I wish I could figure the minimum set of preconditions to get this. I have a hunch it that the uv-math throws up if in addition to some selected faces with textures there is a general material for the entire object with another texture. If it is of general interest, I am willing to elaborate it. ---------------------------------------- Cheers - Joe // |
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