Print at Dec 16, 2025, 10:51:31 PM

Posted by scjo at Oct 25, 2024, 12:30:06 AM
Re: Modelling the Balton shelving system
Taming Textures
I wish I could figure the minimum set of preconditions to get this.
... not necessarily a minimum set but it works somehow:
  • In blender, assign materials to the faces to be textured but do not define textures.
  • Still in blender, assign a material to all remaining faces, so no faces are left "naked".
  • Export the object, import it as furniture in SH3D
  • Apply the material properties in SH3D. You'll find all blender-assigned material names assigned to the respective face groups and can texture them here.
This way, the textures are not distorted, and true to scale.

But
Request for advice: How to align a texture with the textured faces? See *.sh3d and *.pngs:
Have I missed something or are there workarounds?
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Cheers - Joe //