Print at Dec 19, 2025, 9:09:44 AM

Posted by scjo at Oct 29, 2024, 12:15:27 AM
Re: Chromium / Stainless / Metal in General
I have made first insecure steps in blender - just enough to get an idea of its power.

It occurred to me, you could create the material you want there. Then, under illumination similar to that of the target scene, render a face and take that as texture.

The big drawback is: any greater change of camera position or illumination demands a new render. But at least, you can control it, and re-use the texture setup.

Blender's features go beyond the *mtl format definition, so sophisticated texturing will not be portable. And it is a beast that wants to be tamed. Not much simpler than chess.

Your pure-SH3D results are already impressive, even though SH3D is said to have only a very basic material and texture model. Not sure if the painstaking work with blender would pay off in your case.
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BTW, after asking
Is there any source of information about group name prefixes in SH3D?
I'm glad about your mirror prefix thread with research and reference to the prefix definitions.

I will post my progress as soon as I have made some.
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Cheers - Joe //