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Sweet Home 3D Forum » List all forums » » Forum: Gallery » » » Thread: mirror prefixes » » » » Post: Re: mirror prefixes |
Print at Dec 17, 2025, 1:47:02 AM |
| Posted by Keet at Oct 29, 2024, 7:57:13 AM |
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Re: mirror prefixes There are three prefixes with different names that should create a mirror effect on the surface of the models. Note that these are basically the same. 1.... sweethome3d_window_mirror 2.... sweethome3d_window_mirror_on_hinge_ 3.... sweethome3d_window_mirror_on_rail_ âš« sweethome3d_window_mirror creates a mirror effect, âš« _on_hinge / _on_rail attaches the mirror to a deformation. âš« _on_hinge / _on_rail do not change the effect of sweethome3d_window_mirror. âš« sweethome3d_window_mirror_on_hinge_ is a shorthand for the non-existing sweethome3d_window_mirror_and_sweethome3d_opening_on_hinge_ âš« sweethome3d_window_mirror_on_rail_ is a shorthand for the non-existing sweethome3d_window_mirror_and_sweethome3d_opening_on_rail_ For experimenting with the mirror you don't need the deformations since deformations (duh!) don't work on a photo. It can be an easy way to create a series of photos with the mirror in different positions. For example with a bathroom cabinet mirror door that is opened in different positions for each consecutive photo. You can then use the series of rendered photo's to create an animated GIF. ---------------------------------------- Dodecagon.nl 1300+ 3D models, manuals, and projects |
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