Print at Dec 19, 2025, 11:39:29 AM

Posted by Keet at Nov 1, 2024, 6:26:02 AM
Re: Chromium / Stainless / Metal in General
A really great way would be to create an actual rough surface. Not a texture that simulates it but an object with 'real' bumps in the surface. Using Sweet Home 3D I can only think about using the terrain generator but that will be an unreasonable job in both time and efficiency.

I know it can be done in Blender. It requires a displacement map you use with a displacement modifier. You need to subdivide the surface to split it into many smaller faces that allow creating the relief and if you can't find a fitting displacement map you will have to create that too. Unneccessary to mention that this will result in a huge object in size because of the many faces needed. But, the result can be a very close representation of the real shelf. With the shelf having a real roughness there's no need for a texture thus the mirror effect with a color works. The real advantage is that light from different angles really works on the surface like it would on the real shelf. That's something that GaudiGalopin too would like very much! Prepare for very long rendering times though...
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