Print at Dec 16, 2025, 9:04:35 AM

Posted by scjo at Nov 1, 2024, 11:41:56 PM
Re: duplicate shells to simulate rough metal
Amazing! Especially the third last picture, after the stoneware texture, is quite encouraging! The night is too late for me now (after local midnight) to comprehend your explanations right away, though. Would you mind sharing the *.sh3d?

I cannot model the holes other than by texture. One shelf has ~10⁴ of them. Each hole of N-gonal shape causes 4N + 4 additional triangles. To a room with only 5 shelves, even utterly coarse square holes would add one million triangles in total. Now Dodecagon's dodecagonwink: +2.6 million, without his divider.

For the same reason, physical roughness is not an option. Once I have learned how you achieved the rough look, I will do it the same way, and then add the holes by texturing. Much like the virtually impenetrable mirrors got punctured from an alpha texture by way of compositing.
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Cheers - Joe //