Print at Dec 17, 2025, 7:12:35 PM

Posted by Wendell_Burke at Dec 26, 2024, 9:54:50 PM
Can light be dimmed at its source (or can the source be removed) w/o losing the effect of light?
This might be a strange question so I've included an example. In the top picture is a lava lamp which I modified and got to appear just as desired.

https://www.dropbox.com/scl/fi/zvrtq9ne80j2nr...&st=x6po0r5c&dl=0

In the bottom is a picture of the same lava lamp in a ‘room’ at night. The lamp is on a bookshelf and as we can see, the light is working great. It’s a bright blue light reflecting well at only 5% off the surrounding shelves.

The light at its source appears bright white. Maybe it’s faintly tinted blue, but it’s mostly if not entirely white in appearance.
My question: Is there a way to keep the effect of the light at it falls on its surroundings, while turning down its appearance at the source?

Think of a window. When you look out a window at night, it’s dark. It’s not a patch of white. You can see everything out the window, but there’s ambient light. The ambient light comes through and illuminates a room to some degree. This is what I’m talking about. Can that be done in SW3D? If so, how?