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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: Can light be dimmed at its source (or can the source be removed) w/o losing the effect of light? » » » » Post: Re: Can light be dimmed at its source (or can the source be removed) w/o losing the effect of light? |
Print at Dec 17, 2025, 6:57:38 AM |
| Posted by GaudiGalopin3324 at Dec 27, 2024, 6:20:02 AM |
Re: Can light be dimmed at its source (or can the source be removed) w/o losing the effect of light?Oh, the gods. That's a great million euro question. The first thing to do is forget about MTL and OBJ, and other codes, they won't help. There is no way to get reflected and scattered light in the SH3D program. But you can make a high-quality ILLUSION of such light in the room. And the whole task will be to find the proportion between the light output of the lamp and the power of the ILLUSION of diffused light. SH3D has a royal lamp for such purposes. This is "Invisible inward light half sphere". make a cap with a size of, for example, 250 X 250 X H200. Lift it off the floor level by 30 cm, cover the shelf rack and your blue lamp with such a hood. Assign a blue color to the hemisphere, too, and start with 1% power for it. Make a trial rendering of 400 pixels at the third quality level. It should take you 3-4 seconds. And now you need to find the right ratio between the power of this hemisphere, the power of your blue lamp and the brightness level in the render settings. Everything will work out! The total power of the hemisphere should be no more than 5%, otherwise it will dominate your blue lamp. You can download such a hemisphere here A better diffused light effect will be from several hemispheres in a low-power room. They will give a smoother diffused light. Or rather, his ILLUSION. |
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