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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: Can light be dimmed at its source (or can the source be removed) w/o losing the effect of light? » » » » Post: Re: Can light be dimmed at its source (or can the source be removed) w/o losing the effect of light? |
Print at Dec 16, 2025, 3:51:38 AM |
| Posted by Wendell_Burke at Dec 29, 2024, 5:04:09 AM |
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Re: Can light be dimmed at its source (or can the source be removed) w/o losing the effect of light? Keet: I totally missed the 1st link Gaudi posted. I went back and have the light library now. Thanks! & GaudiGalopin3324: It’s so funny that this is your approach because this is what I did when I started this project and had a problem with the doors and those right angle cut outs on rounded edges. Here’s a pic of the blueprint view. https://www.dropbox.com/scl/fi/ksu9gdwt4ymxsh...&st=pw2ks76s&dl=0 If you look at the inside wall on the lower left side, where the door is, I ended up doing just that. I cut the wall length short, then replaced it with a shorter straight segment. I had to mess with it a bit because that doesn’t seem to work everywhere. Some places it feels like it’s harder to get the flat segment to blend in, but at the end of the arc, it seemed to work well enough. I tried to make a few shorter segments that were arced like in your current example, but the arcs on each seemed more severe maybe because they were so much shorter, even though the arc was still 7 degrees. Keet’s right that from the other view you can’t see the arc much, but it stands out to me because I’ve been working on it for so long and now I’d really like to keep learning and see if I can make what you suggest happen. What you both said about tricking the window? By attaching wall parts to the top and bottom, I didn’t know that’s how that worked! That’s interesting! Thank you for the detailed illustrations. It helps me understand much better. Your example of the room with windows in…WOW!!! That looks amazing, and just what I’m going for! I’d love to have that thickness of the hull wall visible in the window opening like that, not to mention the different views of space. I struggled with getting pictures to not distort, but I’ve always had a lot of trouble understanding how resolution and size works, no matter how many times I read articles and the like. That room looks so much more realistic than the one I’ve made and I’m not sure I can put my finger on why. I mean the way everything is rendered looks different, better. I tried to apply large photos of space to the sky and ground, but it looked terrible, repeating all over the place and just…bad. I like this idea of the box, though that’ll limit how much I can zoom into the room, won’t it? I’ve noticed the more stuff I leave laying around in my workspace, the further away I get pushed from the interior. No, that’s ok that the light won’t be a spotlight. I like how the light scatters naturally. I also just like how it looks when it gently comes in as starlight. This is going to take me a while of trying, but I’m going to get started. So…You sunk a rectangular window into a flat segment of wall. What are the semi-circle shapes on both sides? I know they complete the shape of the window, but are they just geometric shapes? |
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