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Sweet Home 3D Forum » List all forums » » Forum: New versions » » » Thread: Meet MarioSambol, our new support team member » » » » Post: Re: Meet MarioSambol, our new support team member |
Print at Dec 17, 2025, 4:59:40 AM |
| Posted by YGYL at Feb 18, 2025, 3:05:35 AM |
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Re: Meet MarioSambol, our new support team member Which ones? I'm interested because I can think of a few too but would like to know what others would like to see add/enhanced in the Furniture Library Editor. As I said before, my position of SH3D is a 3D model placement software. 3D modeling is important. There are a few key pain points I've mentioned before. Like batching what you don't want in SH3D. Or just masking. Shielding doesn't change the size of the material library itself, but the startup doesn't load and doesn't show a preview of the shielded material. You can also restore it by canceling the blocking right away when you don't want to block it yourself. For example, textures can't handle colors in real time. When I have a green marble texture, can I get a red marble texture, purple, black, white with a few mouse clicks. For example the preview of seamless textures, right now the process is not previewable. You have to actually lay it on a flat surface if you want to see the effect, too much trouble. Suggest where the texture preview is, one is full size display, one is 3X3 display Let's say set association selection. There is a library of materials, each material is independent of each other, the only association is the keyword. But if you are not the author of this library, you don't know how to input the keyword of this material. That's why you should make it a style theme page. The creator of the library can put several different objects together and take a screenshot or a photo of the object to create a style page. When the user selects one of the objects of the style in the object bar, the corresponding style page will pop up. In this page, you can click on the object in the photo to select the object in the library. And the style page will not be closed. This is the key bottleneck that must be realized for SH3D to be able to expand its users. For example, expanding the format. It is to take the SH3D file and put it into the library as an object to be called. The benefits are many. First of all, it can save a lot of space in the material library, especially trees and other things that take up a lot of space. There is also the whole set of furniture directly into the. Don't want you delete is, very save time. This function is also very important! |
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