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Sweet Home 3D Forum » List all forums » » Forum: New versions » » » Thread: Meet MarioSambol, our new support team member » » » » Post: Re: Meet MarioSambol, our new support team member |
Print at Dec 16, 2025, 2:43:03 PM |
| Posted by Keet at Feb 18, 2025, 4:38:46 PM |
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Re: Meet MarioSambol, our new support team member No, you're not understanding what I'm saying. What I said is much more advanced. You can think of it as a data structure that uses many low-level parts to form a complex high-level object. For example, it turns out that a tree takes 20MB of OBJ storage, and in this way you can compress it down to 0.5MB. I would really like to know what the trick behind that is. Schrinking to 1/40 of the original size is huge. Sweet Home 3D is not the very best considering OBJ size. Take for example the Sycamore tree from the Scopia library. It is created in Blender and is around 7.6MB. Export it from Sweet Home 3D and the resulting OBJ file is 18.8MB. Efficient? Not really and that is putting it mild. Import that export in Blender and export it again and the size shrinks back to 7.6MB. But what you mention is something entirely different. You may have read in one of my other posts that, besides developing 3D models, I work mainly with very large projects. And those are causing problems in Sweet Home 3D because of their size. Having the tools to considerably shrink objects is very welcome. ---------------------------------------- Dodecagon.nl 1300+ 3D models, manuals, and projects |
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