Print at Dec 17, 2025, 6:08:53 PM

Posted by YGYL at Feb 19, 2025, 6:23:10 PM
Re: Meet MarioSambol, our new support team member
...Including making a lamp with multiple light sources,...
YES! That is a wish I have mentioned before. A light source should be connected to a material and not to the object. I don't think an implementation would be too difficult but there is a huge problem: backward compatibility with the current light sources. And I don't know how photo renderers handle the light sources, there might a problem with light sources connected to a material and not the object.

I'm not saying the light source should be attached to the material. Now such light sources are also wanted. It's just that adding light sources to furniture is a pain in the ass and too much of a hassle for furniture library creators. That's why not many people in the world are willing to do that.
If one could treat the SH3D file as a piece of furniture, then this video would be quite a bit easier before anyone would want to go through with it

As for your comment about the material glowing. That one is a self-luminous material, that's a different issue. Of course, this issue is also very important. If sweethome3d can support material self-illumination, that's of course a good thing. But this involves the bottom of the bottom of the bottom of the bottom of the rendering engine, and it's not that easy to implement.
It's also not that important if it's never supported. Because my position on sweethome3d is a 3D model placement tool. Not a rendering tool. As long as sweethome3d can do all the things related to model placement well enough (e.g. blended random placement, smart compositing as I mentioned before)