Print at Dec 19, 2025, 3:36:36 PM

Posted by [email protected] at Apr 13, 2025, 12:46:16 PM
Re: Wirings plugin
Good morning and happy Palm Sunday to all.
I am using the Wirings Plugin for the first time to create, with a new method, the project of an existing electrical/hydraulic system visible in 3D.
Until now I was inserting prepared objects into the walls (corrugated pipes and their curves, electrical boxes of different sizes (502,503,504,506, 507...of which I have the corresponding plate objects and electrical plugs on each of which I impose the texture (bticino matix in my case) of the electrical plug to be represented or the relative electrical symbol) and different junction boxes) created using the trick discovered (by chance) that KEET had explained to me the technical modality of last year......

"I don't know if it was intentional, but your object works like this because it is exported vertically instead of horizontally. This makes the sides of the object the front and back of the "window". A normal window must be exported horizontally in the 2D view. If you drag your object into the wall it will rotate 90°. Since it is imported as a door or window, the hole is still cut but only up to the point where the object is inserted into the wall. I'm sure you noticed this and now you know why.
Since you did it this way and placed the object manually, the hole in the wall is as deep as you placed the object. With a normal window the hole would go all the way through the wall, regardless of the thickness of the window. Nice trick that other users will appreciate reading about."

This method was quite simple even if heavy for 3d virtualization (a very large number of traces on the walls) so I wanted to try the Plugin Wirings
In manual mode everything is ok and easy but in automatic mode (connection between objects) apparently the connections between this type of objects work, but made transparent the walls, you can see that the polylines drawn vertically have a return tracing... that is, they cross the object up to the plane and then return there, horizontally they still pass through the plane connecting the two objects, I physically solved it, using a trick seen on the forum to solve other problems by positioning a solid inside the objects (in my case a sphere of minimum dimensions), thus obtaining directive polylines that by moving the solid object move in a corresponding way..... but connecting a system with 50 or more points on different levels makes it more cumbersome than my first solution even if faster in virtualization and then you can't create any curve unless you multiply the junction points (spheres).
Is there an alternative solution?
Greetings