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Sweet Home 3D Forum » List all forums » » Forum: Developers » » » Thread: Generate roof plugin » » » » Post: Re: Generate roof plugin |
Print at Dec 19, 2025, 7:47:50 AM |
| Posted by Keet at Apr 25, 2025, 8:52:26 AM |
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Re: Generate roof plugin @Keet I did notice it was NOT marked as Door or window. But you are right, I should have examined the properties files.1. By-the-way, what is the difference between normal windows and the roof windows? You have to look at properties file:doorOrWindow#1=falseSecond is used to identify it as roof_window; Three it is a value needed to correctly calculate the "window" position. If I wanted to create a roof window, how do I determine what the roof_window_deep value should be? Or is it always 11.0? 2. You didn't look at the posted file (RoofChallangeD ). It is different even it have the same name as the one from last year. I took a closer look. A few remarks. First of all: great that you could generate this with the roof generator! That is a huge achievement. The borders are double. There are two sets of faces for every border where you only need one. Probably a double line somewhere in your code. And there are (double) borders between connecting roof parts that you never see. In itself not a problem but the object will be more efficient if these are left out.3. Shelves/sides were simple but the door was a struggle with keeping the handle and hinges the same size when the size of the door itself changes. I've encountered the same problem. In the real life the doors or windows keep their sizes, so I've made the model at same dimensions and I've set the property doorOrWindowWidthDepthDeformable#1=false---------------------------------------- Dodecagon.nl 1300+ 3D models, manuals, and projects |
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