Print at Feb 4, 2026, 9:04:46 AM

Posted by MarkusBohu at Jul 6, 2025, 8:26:49 PM
Re: How to use levels properly for a real world scenario
Thank you so much!
I still have to play around with the roof generator plugin. I wasn't aware there were plugins to SweetHome 3D, so I have to figure out how the whole plugin architecture works, but I'm sure there is some info on that out there.

The one thing about roofs that tripped me up was: If I put them on their own level above the top floor, then I cannot really model them realistically, as slanted roofs usually extend downward, below the height of the ceiling of the room below (where they extend beyond the outside walls) Also, different parts of the house may have different roofs at different elevations, sometimes no matching the regular floors.
See these roof examples
The example also nicely illustrates how the roofs don't just exist above the floors but extend further down. (at least as long as this website doesn't change)

I know I can have multiple overlapping levels, but the exact way they interact confuses me somewhat.