Print at Feb 4, 2026, 9:04:51 AM

Posted by Keet at Jul 6, 2025, 8:54:49 PM
Re: How to use levels properly for a real world scenario
Thank you so much!
I still have to play around with the roof generator plugin. I wasn't aware there were plugins to SweetHome 3D, so I have to figure out how the whole plugin architecture works, but I'm sure there is some info on that out there.
First install the Plugin Manager plugin. (direct download: PluginManager-1.5.3.sh3p )
Now you can install, update, and remove plugins with a few clicks.
Absolute must-have: Advanced edit.

The one thing about roofs that tripped me up was: If I put them on their own level above the top floor, then I cannot really model them realistically, as slanted roofs usually extend downward, below the height of the ceiling of the room below (where they extend beyond the outside walls)
Decrease the elevation of the roof level OR cut&paste the roof to the upper level and elevate it to the correct height.

I know I can have multiple overlapping levels, but the exact way they interact confuses me somewhat.
Levels don't interact. Basically a level sets the base elevation and height for walls, rooms, and furniture that is placed on that level. The only thing that could be considered 'interact' is the correct way to stack levels. Check the manual "Levels explained" again for an explanation with images,
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