| Posted by GaudiGalopin3324 at Aug 4, 2025, 4:18:03 PM |
|
glass with a complex texture in the partition. Opening the partition, the character in the interior is in motion. Repeat, an algorithm for video. I keep using this simple scheme for videos. I needed to show a partition in a black metal cover with glass of this texture. I made glass from thin walls, bent them a little, made copies of 80 such curved walls, connected them carefully, aligned them. Then I saved it in OBJ format, and in the MTL file I assigned the transparency coefficient d 0.1 and the optical refraction coefficient Ni 3. The binding of the partitions was also made of walls with a color slightly lighter than black, then the shape is visible when illuminated. SH3D allows you to get an almost real glass partition, behind which you can see a dressing room with distortions through the glass. Reflections from illuminated objects in the room and on the street are visible in the glass. I made three renders from one point - a closed, semi-open and fully open sash. With the help of AI, PixVerse made two video transitions from render to render. 1-2 and 2-3. I'm currently experimenting with changing the light modes in renderers and video transitions between such different lighting renderers. So far, my experiments are simple. But soon I will be able to persuade the person in the room to press the switch with his hand and turn on the light in the right place. If everything works out, I will post a more detailed description of this experiment. The VIDEO as a result |
|
|
Current timezone is GMT Dec 16, 2025, 9:16:38 AM |