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Sweet Home 3D Forum » List all forums » » Forum: Gallery » » » Thread: analysis of various rendering modes. Replay. » » » » Post: Re: analysis of various rendering modes. Replay. |
Print at Dec 20, 2025, 9:22:42 PM |
| Posted by GaudiGalopin3324 at Aug 20, 2025, 10:30:40 PM |
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Re: analysis of various rendering modes. Replay. Hello Keet! Thank you so much for your interest in this topic, I will continue to try not to be boring)). Glass shells are, of course, a necessary measure, because it is difficult to achieve expressive results without this additional layer. Is there any way to manage this complex symbiosis? Unfortunately, quite a bit. For example, you can reduce the gloss level for the inner ball and get a small glare from the sun, as if it were not a very polished ball. The glass of the outer shell can be made bright in color - the ball will become slightly colored. For the "Directlighting" mode, these are probably all the options. I would like to switch to a more complex "Pathracing" mode, which introduces new features that are not present at all in the basic "Directlighting" mode. These are reflexes, or rather almost reflexes. Reflexes are the coloring of the surface of an object (ball and boxes) by reflected light from the colored surfaces of other objects and walls. This is the most desirable path to realistic photography. Getting it in SH3D seems impossible at first. But let's try to understand the possibilities of the program. In the following picture, I removed all the glass on the boxes and on the ball (they are still as shiny as possible, but without a layer of varnish). I must say right away that in the "Pathtracing" mode, at the third quality level, the glare from the sun on the ball also appears only in the "Silk" mode. Please note that there is a glare from the sun and there are soft illuminated places on the ball and on the boxes from the letters. The boxes are interestingly colored by reflected light from other boxes. Everything is very complicated and unusual. I think this mode is not entirely realistic, because these soft reflections are something between a smoothed mirror reflection and a real reflex. It's half an illusion, but it's pretty convincing. This must be applied whenever possible. Time increases a lot, of course, but reflexes are a completely unknown game in SH3D. What else can you see in this first picture? Large grains appear on the box in the shadows of the ball. This is the price for new opportunities. Can this be improved? May. I'll tell you later. |
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