Print at Dec 18, 2025, 11:31:34 AM

Posted by Keet at Aug 21, 2025, 7:33:23 AM
Re: analysis of various rendering modes. Replay.
I don't know how the real sculpture is supposed to look but I don't think any of these are perfect.
Especially the third one, that seems to look good on a first glance but the shadow is a mirror. That looks really weird, glass on the bottom box?
The second rendering looks to be the best if the color and grain truly represents the real object.

Did you use a glass shell around the sculpture? It's easy to create such a shell: Resize the sculpture with "Keep proportions" like you did with the glass shell for the ball. Export the resized sculpture. Edit the obj file and replace the first g line with "g glass" and the "usemtl" line below that with "usemtl Glass". Remove all other g and usemtl lines if there are any. Delete the mtl file. Copy the mtl file of your glass ball and rename it with the same name as the obj file. Make sure the "newmtl" line says "newmtl Glass". Import your glass sculpture.
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