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Sweet Home 3D Forum » List all forums » » Forum: Gallery » » » Thread: analysis of various rendering modes. Replay. » » » » Post: Re: analysis of various rendering modes. Replay. |
Print at Dec 21, 2025, 11:10:50 PM |
| Posted by GaudiGalopin3324 at Aug 21, 2025, 12:00:34 PM |
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Re: analysis of various rendering modes. Replay. To simulate metal, it is better to use the texture of this metal in high resolution. If you try to match the color, you will get a sad plasticine smeared with fat. Just like in the second picture. Okay, not plasticine. Milk chocolate, but not bronze. the rendering time is exactly the same for color and texture, interestingly. |
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