Print at Dec 19, 2025, 4:40:57 AM

Posted by db4tech at Sep 17, 2010, 4:27:26 PM
Re: AdvancedRenderingMini-1.6.1 + new lights
Hi db4tech. E.g., if I "modify" the colours of the ground and sky in the 3d View, so that they're orange (sky) and grass (ground). The colours shown in the render are still brown and sky blue. (And of course, the GI from sky makes render blue-ish.) Only changing the time of the day makes the render darker/lighter.
Hi maker,
Thank you for providing a breakdown of what you mean.

The option to select a separate sky colour only affects the Sweet Home 3D preview window, (OpenGL 3D) or the first render setting of the built in "Create photo..."

The the sky colours created for an actual render (when a sky texture isn't used) are generated automatically by SunFlow (the current render engine) and only appear to accept a few paramerters like, controlling the Suns position to simulate time of day, which automatically creates the sunrise and sunset colours.


One other question: How do I change the intensity or colour of light in the integrated light (like Table lamp)?

Thanks again for one hell of a plugin smile
For other furniture lamps, at the moment, possibly the easiest and fastest way is, export the lamp as an obj, import it again, then add a light bulb of your choice, which will then give you full control.

For the future, when light control is integrated into Sweet Home, I would imagine there will also be a power/brightness control for all lamps, not just light bulbs! smile


***

By the way I have found a workaround for your previous bug!
smile

If you launch the AdvancedRendering interface and leave it open, before selecting "Display in separate window", you should then find that, changing the separate 3D preview window size correctly passes the size parameters to the AdvancedRendering interface, without the previously seen Height error.

db4tech