|
Sweet Home 3D Forum » List all forums » » Forum: Gallery » » » Thread: my bathroom » » » » Post: Re: my bathroom |
Print at Dec 20, 2025, 1:03:45 PM |
| Posted by whippetsleek at Nov 4, 2010, 11:43:01 PM |
|
Re: my bathroom Ok, I'll try this. I'll see if this is better... The layering of the meshes is what refracts the light enough to get the darker look to the glass. I also used a spectral setting which is in the mtl file. #Produced by Art of Illusion 2.8.1, Fri Nov 05 07:07:54 SGT 2010 newmtl clear Kd 0.8455 0.8633 0.7654 Ks 0.94 0.82 0.6 Ka 0 0 0 d .312 illum 1 Ns 120 That is the mtl file for the triangle. I used the same texture for all the triangles as I am trying to get rid of the mirror finish, but keep the illumination throughout the layers. This is the result of the layers with color glass... ![]() This is the result of a test I did with the same mtl settings, but I added a gray texture to the bottom triangle. It didn't turn out so well, so I took out the gray texture for the next test. ![]() This is the last test, with the mtl file settings. I am getting closer to having a frosted look, except for the mirror finish, which I am having trouble removing without removing the light passing through all 3 of the triangles. ![]() You can start to see through the triangles in the last render, but until I can remove the mirror finish without taking away too much light, I have a unique mirror.... That is what my experiments have produce so far. It's just alot of messing with the mesh, and mtl file of an object.---------------------------------------- ---------------------------------------- ![]() |
|
|
Current timezone is GMT Dec 20, 2025, 1:03:45 PM |