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Sweet Home 3D Forum » List all forums » » Forum: New versions » » » Thread: Sweet Home 3D 3.0 » » » » Post: Re: Sweet Home 3D 3.0 |
Print at Dec 18, 2025, 5:37:05 PM |
| Posted by hansmex at Nov 17, 2010, 9:55:29 PM |
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Re: Sweet Home 3D 3.0 Emmanuel, Just gave the beta 16 a short test drive. First impression is VERY good! - The auto recovery now works like a charm: it opened all 50 or so recovery files for review! HAHAHA The good news is, that it then deletes the temporary file, so that the recovery directory doesn't clog up with old files. Great! I now have the purple pond file I had intended for the design contest. - Arc extend modifier: great! - Unchanged, matt, shiny: great! - Repositioned compass: GREAT! (I have the habit to start my designs at > 0,0 <, so this is very welcome. - Free zone: have to find out more about that one. - 3D normals: I'm not sure what you mean, or what that is. However, maybe later tonight or tomorrow I may succeed in making a cube with a "normal" texture. I think I finally found out how to apply a texture correctly. - Lights: great! I noticed all existing lights in the library also have a power switch! I noticed one minor thing: I remember db4tech telling some time ago that he introduced a new routine for Q2 rendering, that did away with the banding. A quick render I did a few minutes ago, again showed a lot of banding. Maybe it's accidental, I'd have to investigate more. Hans ---------------------------------------- Hans new website - under constuction hansdirkse.info |
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