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Posted by snmavronis at Jan 26, 2021, 11:14:11 PM
Risers and Steps
In my house from the living room there is a 1 step riser platform that a closet sits on, then turn left up a flight of stairs. I made an actual 8.25” high “riser” floor level for this, in order to make wall baseboards at the riser level, as I’m thinking to stand on as if to go up the steps. Can the virtual visitor actually walk up steps from one level to another in SH3D? I’m just taking it for granted but I may be wrong.
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Steve N Mavronis - Retired PC Tech

Posted by snmavronis at Jan 26, 2021, 11:56:35 PM
Re: Risers and Steps
Here's a aerial perspective screenshot to help visualize what I mean. Custom OBJ created steps will be placed on the incline to the landing riser.


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Steve N Mavronis - Retired PC Tech

Posted by snmavronis at Jan 27, 2021, 8:15:17 PM
Re: Risers and Steps
Hmm, so I just opened the 3 floor demo house and see that the virtual visitor has no weight nor affected by gravity. You cannot physically walk up or down stairs. You're stuck on the selected level. Bummer, that would have been cool. :/
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Steve N Mavronis - Retired PC Tech

Posted by Puybaret at Jan 29, 2021, 1:00:15 PM
Re: Risers and Steps
Sorry, it's quite complicated to guess how the virtual visitor should behave in such situations. It should be possible to describe the slope of staircases, but that would become quite complicated for curved staircases or staircases with multiple winders.
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Emmanuel Puybaret, Sweet Home 3D creator

Posted by snmavronis at Jan 29, 2021, 2:46:12 PM
Re: Risers and Steps
Yeah you'd have to define the virtual visitor's collision boundaries as well as all objects you'd interact with. At that point you might as well adopt a 3D first person game engine. I know from messing with first person shooter level making in past decades that I always had to compromise and oversize openings or passageways for the player not to get stuck in if using real-world scale. For example instead of using 16 game units per foot, I had to upscale my blueprint measurements to 20 units per foot (or more) depending on how tight things were to navigate. It was cool to virtually walk around in a fully rendered environment though, not just a non-lit preview 3D window. But all this probably misses the point for general architectural/remodeling uses like SH3D is meant for.
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Steve N Mavronis - Retired PC Tech