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Sweet Home 3D Forum » List all forums » » Forum: 3D models and textures » » » Thread: Transparent floor |
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| Print at Dec 18, 2025, 7:57:05 PM | View all posts in this thread on one page |
| Posted by stelvio.rosset at Mar 17, 2021, 11:25:56 PM |
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Transparent floor Very good day, anybody can suggest how to create a glass (transparent) floor, or better a piece of that? Thanks a lot for the help. Stelvio |
| Posted by Puybaret at Mar 18, 2021, 11:21:44 AM |
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Re: Transparent floor Here's my suggestion: - Create a new home - Choose Plan > Add level menu item - Select room creation tool and draw the shape you want - Choose 3D view > Modify 3D view menu item and select the transparency level you want with Walls transparency slider - Choose 3D view > Export to OBJ format and confirm the option Export selection when prompted - Import in your main home the exported OBJ file with Furniture > Import furniture menu item ---------------------------------------- Emmanuel Puybaret, Sweet Home 3D creator |
| Posted by stelvio.rosset at Mar 19, 2021, 1:02:05 PM |
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Re: Transparent floor Hi, thanks for the hint, yes this solution works; there is any additional possibility just to assign to the floor the glass material similarly to the windows object? Thanks |
| Posted by Puybaret at Mar 19, 2021, 1:48:28 PM |
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Re: Transparent floor If there was a simpler solution, I would have cited it first ![]() ---------------------------------------- Emmanuel Puybaret, Sweet Home 3D creator |
| Posted by stelvio.rosset at Mar 19, 2021, 2:04:49 PM |
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Re: Transparent floor Thanks for your help, I will proceed as you suggested. Stelvio |
| Posted by crackwood01 at Apr 16, 2021, 12:31:37 AM |
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Re: Transparent floor Thanks for this great trick!! I now use it for tinted windows!! black wall ->> opacity adjustment ->> export to obj |
| Posted by Peppyy at Jan 29, 2024, 5:00:49 PM |
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Re: Transparent floor Excelent! Worked perfectly and saved me an hours trying to get it to work in blender. ---------------------------------------- Who said you can't do it. I don't listen to Who anymore. |
| Posted by Keet at Jan 29, 2024, 7:10:44 PM |
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Re: Transparent floor Personally I find it easier to edit the exported object and add a d value (transparency) to the material I want to be transparent. In most cases you only want one part to have transparency and with the manual edit that's just as easy. This is explained here and here . ---------------------------------------- Dodecagon.nl 1300+ 3D models, manuals, and projects |
| Posted by meehocz at May 6, 2024, 10:59:14 PM |
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Re: Transparent floor Maybe even simpler solution: Create a transparent png and use it as an imported texture in Modify 3D View / Ground. |
| Posted by Keet at May 7, 2024, 1:01:57 PM |
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Re: Transparent floor Maybe even simpler solution: Create a transparent png and use it as an imported texture in Modify 3D View / Ground. Simpler? For me setting the d parameter is just as simple.With a texture image you are stuck with that image. Using the d property in the mtl file leaves you the option to change colors for semi-transparent objects like tinted windows. Besides that, a texture increases the imported object size with the size of the texture. It also increases the rendering time for a photo. For simple window glass (a pane WxHxD 100x100x0.5) Glass.obj: mtllib Glass.mtlGlass.mtl: newmtl GlassYou can import the glass object and resize it to any format you need. A nice trick: import the glass as a staircase and you can can insert a partial glass floor. Rotate the pane horizontal and make the depth the same as the floor thickness. Elevate the glass in the room below to the wall height. Done, a nice glass 'hole' in the floor. ---------------------------------------- Dodecagon.nl 1300+ 3D models, manuals, and projects |
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