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Sweet Home 3D Forum » List all forums » » Forum: Developers » » » Thread: Rotating objects on the X and Z axis |
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| Print at Dec 18, 2025, 12:07:30 PM |
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| Posted by yafeng at Apr 10, 2010, 11:47:58 AM |
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Re: Rotating objects on the X and Z axis Hi guys, thanks for the hints. But I'm still lost. How or with what tool I can view and edit the modelRotation#key of the sh3f file? I need to create an angled roof (with box model), this solution should solve my problem once I know how. Thanks! |
| Posted by Puybaret at Apr 10, 2010, 5:50:46 PM |
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Re: Rotating objects on the X and Z axis yafeng, instead of playing with this modelRotation key, I would suggest you to import your 3D model in Art of Illusion, apply a rotation on it around the axis of your choice with Object > Trasnform object... menu item, export it to OBJ format, and finally import it again in Sweet Home 3D. This a very easy and reliable way. ---------------------------------------- Emmanuel Puybaret, Sweet Home 3D creator |
| Posted by Puybaret at Apr 10, 2010, 6:00:54 PM |
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Re: Rotating objects on the X and Z axis how are you doing with the UI to create sh3f files? I have a running version of a SH3F tool since the end of January 2010 but didn't publish it yet, because I wanted first to add support for multiple languages to it, and I also chose to release the version 2.3 of Sweet Home 3D. Alied, there's no secrets about this tool, but maybe we should better exchange emails about this, before going further. Please write me... ---------------------------------------- Emmanuel Puybaret, Sweet Home 3D creator |
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