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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: Rendering Threads |
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| Print at Dec 20, 2025, 6:53:20 PM | View all posts in this thread on one page |
| Posted by rca19 at Nov 9, 2012, 4:07:35 PM |
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Rendering Threads On my Linux box, it looks like the image renderer is using 8 threads. Is there a way to adjust that value up/down? |
| Posted by Puybaret at Nov 9, 2012, 4:32:32 PM |
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Re: Rendering Threads Not from the user interface. Otherwise, by program, you could add the row this.sunflow.parameter("threads", numberOfThreads);---------------------------------------- Emmanuel Puybaret, Sweet Home 3D creator |
| Posted by rca19 at Nov 9, 2012, 5:50:48 PM |
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Re: Rendering Threads Not sure how to rebuild the source on Linux ... maybe this can be a feature request for the PhotoRenderer in a future release? |
| Posted by Puybaret at Nov 9, 2012, 6:29:16 PM |
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Re: Rendering Threads Why not using the full power of the processor would be useful? ---------------------------------------- Emmanuel Puybaret, Sweet Home 3D creator |
| Posted by rca19 at Nov 10, 2012, 5:25:21 PM |
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Re: Rendering Threads I noticed yesterday that my machine was totally swamped with java processes while doing photo rendering. Sometimes I want to do other tasks concurrently, so changing the number of render threads would be useful. I didn't look at the code that closely, but does the photoRenderer automatically create a render thread for each processor on the system? So if I had a 16-processor machine, it would generate 16 render threads? |
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