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Sweet Home 3D Forum » List all forums » » Forum: Sweet Home 3D bar » » » Thread: Rendering Problem |
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| Print at Dec 20, 2025, 1:00:59 AM | View all posts in this thread on one page |
| Posted by shet at Feb 23, 2013, 2:50:15 AM |
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Rendering Problem Hello, I have a problem with rendering, for example, transparent or semitransparent curtain. See my presentation set in the attachment. Thanx for replies. ![]() |
| Posted by shet at Feb 23, 2013, 9:26:53 AM |
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Re: Rendering Problem Attachment |
| Posted by Puybaret at Feb 23, 2013, 9:55:38 AM |
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Re: Rendering Problem You should try to play with the color of the object, not only with its opacity factor. For your information, as you'll see in this post and previous ones in the same thread, translating OpenGL transparency to SunFlow transparency (i.e. rendering engine at the two best quality levels) wasn't so easy, and it took a while to find acceptable values to render existing 3D models. Feel free to change them in the source code if needed. ---------------------------------------- Emmanuel Puybaret, Sweet Home 3D creator |
| Posted by shet at Feb 23, 2013, 10:03:00 AM |
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Re: Rendering Problem For this time I Thank you. I will try. |
| Posted by shet at Feb 23, 2013, 12:34:50 PM |
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Re: Rendering Problem Nothing better. If the object is plane, there is no problem, but "wave" object with d < 1 makes me trouble. Nothing helped me. I used manual for MTL http://paulbourke.net/dataformats/mtl/ but without success. Any suggestions? |
| Posted by shet at Feb 23, 2013, 4:29:52 PM |
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Re: Rendering Problem I found no way to do that via transparency, but when i applied semitransparent texture to object, it is OK. But very hard way to render such an object for CPU :-( |
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