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Posted by Robert_Home at Jun 4, 2013, 2:34:11 PM
Own painting
Hallo to the Forum,
SH3D works well and I had no great problems to "understand it".

Now I´m going to use a real existing painting for to hang it on a SD3D-wall. - And I find no way to manage this.

Do I first have to make a picture of it and use it as a texture (?) or how else is there a way?

Would be glad, to hear, it can be done and how.

Thanks, bye, Robert

Posted by Puybaret at Jun 4, 2013, 8:11:45 PM
Re: Own painting
Add a box (found in Miscellaneous category) to your plan, make it thin and display its modification pane to change its texture. You'll see in the texture choice that it's possible to import a new image to be used as a texture.
Just ensure to limit the size in pixel of the image you'll import (512x512 max) to avoid losing too much performances.
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Emmanuel Puybaret, Sweet Home 3D creator

Posted by Robert_Home at Jun 4, 2013, 9:58:56 PM
Re: Own painting
Hy Puybaret - hallo again,

it seems to be a fine way;
I will experiment with Your description smile

Thanks - an good night for today.

Robert

Posted by MsVen at Jun 10, 2013, 11:12:50 PM
Re: Own painting
I hang pictures from the furniture library, then I modify the texture - changing just the photo in the model. I tried this on the televisions but my artwork was all stretched and the texture was tiled, however the picture frames from the library seem to be able to shrink the artwork to fit in the space and does not tile the image. Hope this helps.

As suggested by Emmanuel, I kept my artworks longest side below 512px.
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Container Housing Projects

Posted by Robert_Home at Jun 12, 2013, 1:31:12 PM
Re: Own painting
Hallo MsVen,

thank You for this idea.
Yes - I had the same effect, too: when I try to put a photo (using it as a texture) into a "box-builded" frame, it seems to be impossible to give the exact frame-own size to the inputted texture. The texture becomes tiled, stretched ... as You say.
So - I will try Your way.
Thank You, so long,
Robert