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Sweet Home 3D Forum » List all forums » » Forum: Developers » » » Thread: save scene |
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| Print at Dec 20, 2025, 2:41:07 AM | View all posts in this thread on one page |
| Posted by akuma at Apr 8, 2014, 4:25:31 PM |
save sceneHi how I can call from a plugin to the methods to save the scene in .sh3d format. ![]() |
| Posted by Puybaret at Apr 8, 2014, 5:27:43 PM |
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Re: save scene What about the save method in HomeController class? ---------------------------------------- Emmanuel Puybaret, Sweet Home 3D creator |
| Posted by akuma at Apr 10, 2014, 8:08:25 PM |
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Re: save scene yes, of course, sorry, but I formulated the question wrongly. I really want to know is how i can add extra information to the .sh3d file. if I don´t make this from a plugin what way I need to follow. |
| Posted by Puybaret at Apr 11, 2014, 9:06:21 AM |
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Re: save scene With a plug-in, the only way I can see could be using the setVisualProperty method in Home class. Be sure that all the objects you store there implements java.io.Serializable interface. Without a plug-in, you will have more freedom but it will be more complicated, since you will have to create a derived version of Sweet Home 3D, by subclassing SweetHome3D class, to override its getHomeRecorder method and return a different HomeRecorder instance. If you go that way, you can also override createHome to return a Home subclass instance of your choice. ---------------------------------------- Emmanuel Puybaret, Sweet Home 3D creator |
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