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Posted by sjb007 at Jan 19, 2022, 4:15:31 PM
Re: Pan tool in 3D and 2D view?
It's a Dell XPS 15 with an i7-7700HQ @ 2.8Ghz with 4C/8T, and it has an UHD screen, but I use it with two dedicated non-UHD monitors. I wouldn't know if that still compares as "very fast", or if the mouse events are particularly high frequency, but in settings the cursor speed is maxed.

I don't think I've ever had weird behaviour in the Aerial view.

I'm delighted to be of help.

Posted by Daniels118 at Jan 20, 2022, 2:33:58 PM
Re: Pan tool in 3D and 2D view?
I wouldn't know if that still compares as "very fast"
Well, it is surely much faster than my 5 years old i5 :)

I have done the following changes to fix the bug:
  • The failing code has been conditioned to be executed only when in aerial view mode;
  • The critical code has been synchronized;
  • The delayed code has been serialized to avoid thread saturation.
You can download it from here: Pan3dView-1.8.sh3p

Please let me know if this fixes the problem, so I'll publish it on the contributions page.

Daniele

Posted by sjb007 at Jan 20, 2022, 5:41:10 PM
Re: Pan tool in 3D and 2D view?
FIXED! You da man! cool

Posted by sjb007 at Jan 23, 2022, 4:01:25 AM
Re: Pan tool in 3D and 2D view?
Another day, another report smile

So I can trigger this in two ways, but sometimes the middle click pan just stops working.
1) The reliable way is to open SH3D, place a cube and test. Pan works. Then display the 3D view in a separate window. Pan no longer works.
2) The unreliable way is to just use SH3D for a while. Even without separating the window, something occasionally causes the pan feature to stop working.

I check the redirected log, and there are no exceptions or errors in the few lines in there.

Posted by sjb007 at Jan 23, 2022, 4:04:19 AM
Re: Pan tool in 3D and 2D view?
I should clarify, the application returns to zooming on middle-click drag. It is like in certain situations the application re-asserts the normal mouse handling from before your plugin inserted itself.

Posted by Daniels118 at Jan 23, 2022, 6:29:25 AM
Re: Pan tool in 3D and 2D view?
Hi Stephen,
I was aware of this bug when detaching the 3D view, I admit I have spent few time to see what causes the issue, however fixing it is on the roadmap.
The bug never happened to me in the second way, maybe fixing the code for the first case could be enough to handle the second too, if not I'll have to investigate more.
I'll keep you updated.
Daniele

Posted by Daniels118 at Jan 24, 2022, 5:08:34 PM
Re: Pan tool in 3D and 2D view?
Hi Stephen,
I've implemented a workaround for the problem occurring when detaching the 3D view, it works well and I'm now making extensive tests, you can download it in preview from here: Pan3dView-1.9.sh3p

If you are interested in, you may take a look at these 2 plugins too:

Posted by sjb007 at Jan 24, 2022, 10:14:44 PM
Re: Pan tool in 3D and 2D view?
Confirm the detached window works. I'll keep an eye for it failing in normal use, and let you know if I hit it again.

I already had the Wiring plugin, but haven't done much of anything with it so far.

Just tried the 3D dimensioning, and I'll report in the main thread for that one.

Posted by Puybaret at Jan 25, 2022, 9:45:33 AM
Re: Pan tool in 3D and 2D view?
As a macOS user, I don't have any middle button on my mouse but still tried this plug-in because it's required for the other nice plug-ins you developed. Unfortunately, swiping the mouse (= rolling the mouse wheel) provokes too fast back and forth moves without backward limits, when the Pan3dView plug-in is installed.
I would be nice if you could fix that, and possibly propose an alternate way for a middle click.
----------------------------------------
Emmanuel Puybaret, Sweet Home 3D creator

Posted by Daniels118 at Jan 25, 2022, 11:34:31 AM
Re: Pan tool in 3D and 2D view?
@Puybaret
Thank you Emmanuel for you feedback :) I didn't know macOS' mice lack the middle button. I apologize for this, I'll try to implement an alternative method of enabling panning (I'm thinking of holding a key such as ALT while dragging).

Adding a limit for the backward movement shouldn't be a problem. Moreover I also didn't implement the speed switch with the SHIFT key, but I can add it too.

Please note that I've substantially changed the way the scroll wheel moves the camera from linear to an exponential fashon, this way it acts much as a "zoom" than as navigation, which I find more confortable. However I understand some users could like the default behaviour, so I'm thinking about introducing a dialog to customize these settings.

Best regards,
Daniele

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