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Posted by okh at Oct 28, 2014, 6:48:59 AM
Import textures, but not saved in catalogue
It is possible to add furniture to a plan without saving the furniture in the catalogue. But as far as I can tell, there is no similar way of doing this for textures. Cleaning up a cluttered list of textures, is not a big deal, but it would be nice to use (test) textures only once without having to delete... Would make it easier to create and test textures with SH3D.

ok

Posted by okh at Nov 6, 2014, 10:07:04 AM
Re: Import textures, but not saved in catalogue
Related to this - scale and rotation of textures:

If I understand this correctly, there is no way of making a texture contained in a library scalable from the SH3D? That is, you can now change the rotation, but not the scale?

The reason why I am asking, is that I used to keep vertical and horizontal copies of textures, and then one day that was no longer needed... smile - Now I hesitate to include tiles and wooden panels in a library, because I sometimes need them scaled differently. Not a big deal, it is just I get so confused with all my user textures...

I guess the DefaultTexturesCatalog.PropertyKey.html is the full list of PluginTexturesCatalog.properties (just for future reference)?

ok

Posted by Puybaret at Nov 6, 2014, 4:01:23 PM
Re: Import textures, but not saved in catalogue
If I understand this correctly, there is no way of making a texture contained in a library scalable from the SH3D? That is, you can now change the rotation, but not the scale?
I found a way to change rotation at any angle and scale in Java 3D, but it's buggy. sad
But there's a second way of doing that might be not buggy. I didn't try it yet but keep it in mind...

I guess the DefaultTexturesCatalog.PropertyKey.html is the full list of PluginTexturesCatalog.properties (just for future reference)?
Yes, but it might grow one of these days too.
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Emmanuel Puybaret, Sweet Home 3D creator

Posted by okh at Nov 6, 2014, 4:52:50 PM
Re: Import textures, but not saved in catalogue
smile Thanks. ok