Print at Dec 19, 2025, 6:18:56 AM
Posted by HawkDawg at Nov 3, 2015, 1:31:50 PM
Tri-Level House
I think I might have got a little carried away with this latest project. When I added up all the rooms square footage it tallies up to 5774 sq. ft., without the decks and sunken storage. biggrin
The house isn’t quite finished yet so no one has moved in; hence the lack of furniture. There's still some painting and flooring to do and the plumber and electrician haven't finished yet, but here's where it stands so far.

This is a 4-bedroom, 4-full bath, 2-half bath house with kitchen, dining room and great room/formal living room with a den and office and a 2-car garage.

The section on the left, when facing the front of the house, is the master bedroom, master bath and laundry room above the garage and sunken storage (at 5 foot below ground with a 9 foot ceiling).
The middle section is the kitchen, dining room and great room at ground level.
The right 2-story section is one bedroom, office and den with 1 full bath and 2 half bath on the first floor. The second floor is 2 bedrooms with a full bathroom each.

The front of the house faces NW at latitude N 40.714, longitude W 74.006 (I only mention those particulars to highlight the capabilities of SH3D). BTW! If you look up those coordinates at Map Quest or Google Maps you'll see that the house won't actually fit at that location. That's because I forgot to change them from my previous project, shown in this topic . I should have moved this house out into the country, but it wouldn't have changed the sunrise/sunset much, if any.

Was that information overload? laughing

This shot was taken about 6:00 PM EST (GMT-5).



Here's the back of the house taken earlier that morning around 7:00 AM.



The kitchen/dining room taken at the same time that morning, facing the back of the house.



There's a broom closet under the stairs and a pantry behind the refrigerator.





Here's looking towards the front of the house from the dining room, taken about the same time as the first picture in this post.



This shot was taken at midnight from the inaccessible loft at the front of the house. Notice how the round window doesn't realize it's midnight? confused



Here's an aerial view of the garage and sunken storage area.



Ground level rooms.



Master bedroom at 4 foot above ground level.



The second story.



To highlight another capability of SH3D, here's some stairs I made using walls. This set is 5 feet high, going from the garage to the living room.



I also made 3 other sets of stairs in SH3D using walls. One the same height as the above but concrete, going from the garage to the side yard. One is 4 foot high, carpeted, going from the living room up to the master bedroom. The other is 8 foot high, carpeted, going to the second floor of the section on the right.
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Hawk

Posted by okh at Nov 3, 2015, 1:58:59 PM
Re: Tri-Level House
Was that information overload?
Not at all. Very nice house. ok

Posted by HawkDawg at Nov 3, 2015, 2:10:27 PM
Re: Tri-Level House
Thank you! smile
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Hawk

Posted by Puybaret at Nov 3, 2015, 5:26:46 PM
Re: Tri-Level House
Very nice smile
536 m² is large, but it's the nice thing with Sweet Home 3D: you can design the house of your dreams without counting the price it will cost or the time it will take to clean! wink
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Emmanuel Puybaret, Sweet Home 3D creator

Posted by HawkDawg at Nov 3, 2015, 6:18:56 PM
Re: Tri-Level House
If someone can afford a house like that, they can afford to hire a few people to clean it. laughing

Around in this part of the country, that house would probably cost upwards of $750,000.00.
I'll never have the money to buy something like that. sad

Any idea why that round window won't show night time? It's the round window that comes with SH3D.
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Hawk

Posted by Puybaret at Nov 7, 2015, 9:55:28 AM
Re: Tri-Level House
Any idea why that round window won't show night time? It's the round window that comes with SH3D.
I wonder if it looks clear because it reflects partly the light in the house. Do you get the same result when you turn off the lights close to it?
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Emmanuel Puybaret, Sweet Home 3D creator

Posted by HawkDawg at Nov 7, 2015, 10:54:18 AM
Re: Tri-Level House
I wonder if it looks clear because it reflects partly the light in the house. Do you get the same result when you turn off the lights close to it?

I didn't think of that. I'll check.
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Hawk

Posted by HawkDawg at Nov 7, 2015, 12:32:32 PM
Re: Tri-Level House
OK! I did some testing. First, the settings.





Here's a shot of the virtual visit. Note in the windows on either side of the sliding door the horizon where the sky meets the ground.



Here's the first render with the lights in place.



and with the two track lights and the ceiling fan light closest to the wall hidden.



I then changed from the Big sun to the Very cloudy sky texture, thinking it might be the Big sun texture.



It looks like, for some reason, the ground is showing night but the sky isn't.
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Hawk

Posted by HawkDawg at Nov 16, 2015, 11:00:25 PM
Re: Tri-Level House
A small update to this house.


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Hawk

Posted by Puybaret at Nov 17, 2015, 3:56:50 PM
Re: Tri-Level House
Nice swimming pool! wink

As soon as you choose a texture for the sky, that texture will be used in the photo rendering. It would be too complicate to compute how much darker should be the sky texture according to the time of the day, and if the program would make it darker by itself, this wouldn't work if you wanted to display a sky with stars.
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Emmanuel Puybaret, Sweet Home 3D creator

Posted by HawkDawg at Nov 17, 2015, 4:14:05 PM
Re: Tri-Level House
I just read the tutorial on building a swimming pool so I may go back and change it. It gave me a couple new ideas. wink
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Hawk

Posted by MimicaDreamer at Nov 18, 2015, 7:01:26 PM
Re: Tri-Level House
How did you make the roof beams? I am thinking of that kind of sloaping roof windows on my hall. There is now, in my plan, roof windows but they are not caught in any roof beam, they only bee biggrin hanging in the air - and my house maid is afraiding so mutch - she didn´t dare to sleep wink

Posted by HawkDawg at Nov 19, 2015, 7:05:48 AM
Re: Tri-Level House
I've completely redone that pool. When I did the one in the screenshot I hadn't read the tutorial yet so I wasn't aware you could make the water semi-transparent.
The pool in the shot is only 6" deep (15.24 cm). The new one is 6' deep (182.88 cm) with sloping floors and I'm adding lights now.
It also has an underground pump room with a window into the pool, underwater.

I'll post some shots in a couple of days.
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Hawk

Posted by HawkDawg at Nov 19, 2015, 9:03:36 AM
Re: Tri-Level House
How did you make the roof beams?

Sorry! I missed your post before.

I made the beams the same way I made the roof. Using walls. Then saved them as obj files and imported them.
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Hawk

Posted by MimicaDreamer at Nov 24, 2015, 7:55:19 AM
Re: Tri-Level House
Thanks, now I have the roof window with beams in upstair. And what was good and the what I find too, was that the downstairs hall displayed. Now I can look the upstairs roof window in the downstair too, Yes!

Posted by HawkDawg at Nov 24, 2015, 12:57:16 PM
Re: Tri-Level House
Here's another update to this house. Basically I just rebuilt the pool after reading the tutorial on building a swimming pool . I also added a playground for the kids and an underground pump room, with a window looking out into the pool.

Here's a night shot of it. By the way, this render took 6 hours and 16 minutes.



Here's a day shot from the same camera position. This render took 5 hours and 5 minutes.



Since the above shots took so long, I decided to just take a few screenshots in the 3D View instead of photos.
Here's an overhead of the pool and playground.
The shots following were resized to about 800 pixels wide to better fit the post width. The originals were 1280 pixels wide. The above two photos were rendered at 817 X 616.



In the tutorial it mentions using a triangle for the slope, but it didn't texture as good as I would have liked it to do (the texture was skewed diagonally on the top) so I used a wall to make the shallow flat surface and the slope, which textured a lot better. smile

Here's a shot of the access to the underground pump room.



A shot from the other end. I know, that's not a swimming pool filter/pump but it's the closest I could find without having to build one myself. laughing



A shot out into the pool. Credit for the curved window goes to OK Hoff . Thank you! biggrin



And finally an underwater shot.



This sh3d file is only about 70 MB, and since it takes so long to take photos I may call it quits on this project or simply take screenshots in 3D View in the future, if I do any more work on it.
I guess my system is just to under staffed - hardware-wise - to handle all this detail.
What I don't understand is my first project ended up being about 135 MB and it didn't take near as long to take a photo.
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Hawk

Posted by okh at Nov 24, 2015, 2:35:23 PM
Re: Tri-Level House
I guess only thing remaining is winning the lottery smile - looks very nice.
Credit for the curved window...
You are welcome, but it is hard (expensive) to find curved/laminated glass in real life.
..sh3d file is only about 70 MB... ...first project ended up being about 135 MB...
Biggest SH3D construction ever for me is < 2,5 MB (compressed). And that is a very detailed project. But I do pay a lot of attention to model / texture sizes. I suspect you could find some elements that account for most of the bloating. ok

Posted by HawkDawg at Nov 24, 2015, 3:04:01 PM
Re: Tri-Level House
Biggest SH3D construction ever for me is < 2,5 MB (compressed). And that is a very detailed project. But I do pay a lot of attention to model / texture sizes. I suspect you could find some elements that account for most of the bloating. ok

I'm not so sure it's bloat. If you read this post I just made, if it were bloat then why would a photo taken in a 135 MB file take considerably less time than one taken from a 70 MB file?

I've also become more aware of model sizes too. In my first project I didn't pay any attention to model size. That's why it came out to 135 MB, and it's a much smaller project than the 70 MB house (this one)
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Hawk