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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: What am I doing wrong? |
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| Print at Dec 17, 2025, 4:11:56 AM |
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| Posted by okh at Feb 7, 2016, 10:21:46 AM |
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Re: What am I doing wrong? Treating cow skin disease: First of all, remove that horrid lipstick. While cow proportions are good, I doubt the designer ever had stick his hand in a cow's mouth. What seems to work when exporting .dae from Sketchup, is to: - Select all and explode all groups/components, - Repeat until there are no groups/components, - Use Materials (In model) dialogue to select one material at the time, - Use Entity Info dialogue and apply same material to both surfaces (in the case off the cows, the reverse side is unassigned). - Repeat for each material (Model Info, Statistics, Purge unused, makes this easier). Export the model (without checking option Export Two Sided Faces) and import to SH3D. As far as I can tell, from a very quick rendering test, there is no bleed-through or skin disease. However, I have not checked whether the model contains wrongly oriented normals - and I have not experimented with orienting faces in Sketchup. But at least, it seems the model works reasonably well in SH3D. ok PS - there are other ways of selecting all surfaces with the same material in Sketchup too - which is more convenient depends on the model. |
| Posted by DiabolikHinata at Feb 16, 2016, 5:23:24 PM |
Re: What am I doing wrong?Hi to all, this is my first post, i'm new in this forum, and also using sh3d! First of all.... NICE WORK ceciliabr! I think you're doing nothing wrong! of course i say that from the bottom of my knowledge... :P just one question, for you or for someone who can help me (i think i can open a new thread by the way) : where did you find those spotllight??? i mean... how do you import an external 3d, object, with the light attributes? when i import a new furniture, for example, a lamp downloaded from internet, how can i "say" to the program that there is a light source?I've tried to solve this problem in other way, for example putting a light source into a cone and making it an almost-spotlight but... is possible that there isn't a way to import directly a lamp with light source? Thank you |
| Posted by Ceciliabr at Feb 17, 2016, 4:31:45 PM |
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Re: What am I doing wrong? Hi, I make most of my models from scratch. The downlights are real simple, tree elements: An open cylinder with a ring around the bottom and a closed cylinder to seal the top ( to prevent the light from hitting the ceiling). Export it as an obj-file, and import it using the import furniture option. If you tick the "Staircase"-box, you can elevate them into the ceiling. You have to place a light-source in it afterwards, since obj-files don't support lights. In use the incandescent light and scale it to 2cm. The higher you put the, the more focused the light beam becomes... obviously. |
| Posted by Ceciliabr at Feb 17, 2016, 4:50:36 PM |
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Re: What am I doing wrong? In case U need it: http://ceciliabr.com/UC/Cylinder open.mtl http://ceciliabr.com/UC/Cylinder open.obj Here is a transparent png-file. You will find it very usefull, I'm sure http://ceciliabr.com/UC/Transparent.png |
| Posted by Ceciliabr at Feb 17, 2016, 4:51:43 PM |
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Re: What am I doing wrong? Opp! Broken link n case U need it: http://ceciliabr.com/UC/Cylinder_open.mtl http://ceciliabr.com/UC/Cylinder_open.obj Here is a transparent png-file. You will find it very usefull, I'm sure smile http://ceciliabr.com/UC/Transparent.png |
| Posted by okh at Feb 17, 2016, 4:57:30 PM |
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Re: What am I doing wrong? Ceciliabr has got it right. This is of course a much more direct way of doing it than messing around with the .sh3f properties and the result is the same if you stick to normal light colours. ok |
| Posted by korence at Feb 19, 2016, 3:28:49 AM |
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Re: What am I doing wrong? Thanks for your such nice post, guys. |
| Posted by hansmex at Feb 19, 2016, 6:21:16 AM |
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Re: What am I doing wrong? Maz, In theory, 1024x over-sampling using (aa = 5) should result in even additional improvement I decided to try this out. Indeed it works, but you have to be patient. Even this small 400x300 pixels image took several hours to render with settings aa=55. Especially the glasses take VERY long. See below for results. aa11 ![]() aa33 aa55 ![]() ---------------------------------------- Hans new website - under constuction hansdirkse.info |
| Posted by mazoola at Feb 20, 2016, 12:37:03 AM |
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Re: What am I doing wrong? Hans - Thanks for the tests! I suspect my problem is memory size; I'm still running 32-bit XP on this machine, and the one time I gave it several hours to process, the render routine simply returned the 'start' button active, which SH3D appears to do after some types of failure. (I have a garage door object I brutally hacked into size with Sketchup in the days before I knew how to use Sketchup, the mere presence of which anywhere in a home plan manages to kill any render of any scene in the plan.) As best I can tell -- and I've only looked at the stock SunFlow source, not the bugfixed version Emmanuel includes -- any value greater than 5 is set to 5, so that should be the maximum over-sample available. I think I've identified where the potential problems with aa = 11 arise, but I'm up against my current understanding of vector math *and* Java syntax, so I need to study some more before I can move on. Thanks, maz |
| Posted by hansmex at Feb 20, 2016, 1:03:49 AM |
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Re: What am I doing wrong? Maz, A few stats... - Image size was 400*300 pixels - Render time estimated 3 hours on a six core machine, no other jobs running - SH3D assigned 4.0 Gb of memory (but declares only 3.6), of which during rendering 2.5 Gb was used Impressive stats for such a small image. H ---------------------------------------- Hans new website - under constuction hansdirkse.info |
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