Print at Dec 18, 2025, 8:05:30 PM
Posted by somuchfun at Feb 16, 2016, 7:20:23 PM
Landscaping
I have fallen in love with sweethome3d!! I may have found a new career modeling peoples houses for them.

I am buying a new house and until I can move in sometime in March, I am virtually living there in my mocked up model thanks to you!

However, I have a question now that my model is built: is it possible to work "underground"?

One side of my house is level with the ground, but on the other side, the basement is exposed.

Is there a way to model the earth so that my house is even but the earth slopes away?

Thanks!

Posted by okh at Feb 16, 2016, 7:31:33 PM
Re: Landscaping
Searching around in the forum, you should find several threads discussing terrain and landscape. E.g. threads 4817, 6060, SourceForge 3d models ticket 299 and so on. Long and short of it is that you need to use negative level elevation and/or geometric shapes around your house. But some more looking around will probably give you other examples too. ok

Posted by somuchfun at Feb 16, 2016, 8:26:05 PM
Re: Landscaping
thanks...i tried searching for "landscapes" but didn't return what I needed.

Posted by somuchfun at Feb 18, 2016, 3:58:51 PM
Re: Landscaping
This is exactly what I need to do: http://www.sweethome3d.com/support/forum/viewthread_thread,6060

But I'm baffled as to how to go about it.

I can create the triangles, but it's having the almost opposite effect that I need.

How is the green "grid" below the triangle in the above thread contouring to the bottom of the triangle?

Also, the triangles in the sourceforge link are "upside down" from my needs...how can I flip them?

Posted by somuchfun at Feb 18, 2016, 4:02:07 PM
Re: Landscaping
wait...I think i get it....

1 giant green triangle larger than my terrain, then a flipped upside-down triangle under the base of my house with appropriate texture on it's sides?

Posted by okh at Feb 18, 2016, 5:47:06 PM
Re: Landscaping
Well - there is sort of a disclaimer saying that SH3D is not really landscaping software. So do not expect it to happen automatically...

That said, it is possible to create a landscape around your creation. Exactly how, depends on whether you need a basement or not. It seems you are in an explorer phase - in which case you may not need to read on.

If you are not going to have a basement (negative elevation on the lowest levels), you can just use a triangle (or some other shape) for your terrain (giant triangle).

But a triangle will be visible in the lower levels, so if you need a basement, you need to put your triangles (or other shapes) AROUND the foundation to simulate the terrain.

Here is a, maybe not very elegant (but relatively simple), way of doing it: template_scandinavian.sh3d.

Note that you may want to play with levels (and in-between levels) in addition to some shapes (SF models 299 ) around the house.

ok

Posted by somuchfun at Feb 22, 2016, 9:05:30 PM
Re: Landscaping
Is it possible to flip one of those triangles upside down?

I can only find rotate and "mirror", but that isn't what I need currently.

thanks

Posted by mazoola at Feb 22, 2016, 9:56:04 PM
Re: Landscaping
Is it possible to flip one of those triangles upside down?


What you want to do is rotate the triangle model at the point you import it into SH3D. Use the arrows at the stage of importing shown in screen two in this section of the user's guide until the triangle is aligned properly. Name the object something like "Triangle (upside down)" so it's easier to differentiate in the inventory list.

Posted by okh at Feb 22, 2016, 9:59:17 PM
Re: Landscaping
During import (only) you can flip (rotate) the object with the green arrows in the second step. Press Shift to rotate by single degrees. ok

Posted by somuchfun at Feb 24, 2016, 4:18:10 PM
Re: Landscaping
Thanks to you fine people, I was able to make this!!
http://imgur.com/XbLbZ8X

Now all I need to figure out is how to put on a roof!

Posted by okh at Feb 24, 2016, 4:29:40 PM
Re: Landscaping
Looks good! I guess you know, but you can use the same grass texture on the triangles as you use on the ground.

There are ever so many posts about roofs. If you have not found them yet, here are a couple:
hansmex' tutorial,
Blog: How to design a sloping ceiling with a window,
Arun's roof turorial.

If you do not want to construct yourself, there are roofs on the 3D models page too and some in the SourceForge pages, such as these.


ok

Posted by somuchfun at Feb 25, 2016, 2:10:31 PM
Re: Landscaping
An even better rendition:

http://imgur.com/YQtzmlQ

Posted by somuchfun at Feb 25, 2016, 2:35:33 PM
Re: Landscaping
OMG! Why did I think roofs were so hard?

http://imgur.com/WZIKGeD

Posted by okh at Feb 25, 2016, 2:50:38 PM
Re: Landscaping
OMG! Why did I think roofs were so hard?
Do not know - but as your posts are 25 minutes apart, there is nothing wrong with your learning rate either smile

Looks good!

Posted by 4Tom at Dec 16, 2018, 9:03:36 AM
Re: Landscaping
Hallo everyone,

I am trying to create a realistic Landscaping around my project.
The challenge is:

1)The terrain around the house has multiple vertical angles in various directions.
2)The boundaries of the property have a polyline layout. And I need to stay within these horzontal boundaies.

I tried to build with geo triangles. It is getting way to complex. In order to complete the task I figured I simply need a geo shape that allows two different angles in a rectangle horizontal shape.
(variable heights from ground for each corner A;B;C;D of that rectangle).

Has anyone a solution for this.

Thanks for reading!

Posted by hansmex at Dec 16, 2018, 10:33:31 AM
Re: Landscaping
https://www.quora.com/What-is-a-good-program-...ndscape-such-as-an-island
----------------------------------------
Hans

new website - under constuction
hansdirkse.info

Posted by Mike53 at Dec 16, 2018, 11:29:31 AM
Re: Landscaping
If all the surfaces are vertical or horizontal you may be able to produce them with the shape generator plug in, any curved surfaces would need other software as Hans suggests.
Mike

Posted by 4Tom at Dec 16, 2018, 5:18:36 PM
Re: Landscaping
Thanks for the quick response.

I will try the plug-in first.
I will post my experiences asap!

Thank you both very much for the information, greatly appreciated!

Posted by 4Tom at Dec 17, 2018, 5:03:34 PM
Re: Landscaping
I tried the plugin. It is not very comfortable to use, as it does not support drag and drop (much trial and error), but you get used to it - and does exactly what I needed. Thanks for the Tip!

I also installed blender, but for now it seems to be a bit to complex, I will familiarize with it later.