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Sweet Home 3D Forum » List all forums » » Forum: Gallery » » » Thread: Some examples using the indirect light |
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| Print at Dec 19, 2025, 3:24:19 AM | |
| Posted by enkonyito at Apr 23, 2016, 10:39:15 PM |
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Some examples using the indirect light My settings: antiAliasing.min=0, antiAliasing.max=0, globalIllumination=path, diffusedBounces=2 causticsPhotons=0, shininessShader=glossy, normalLens.focusDistance=250, normalLens.radius=1 filter=mitchell, samplerAlgorithm=bucket Photo made in 1536x864 pixels then resized in 512x288. SweetHome3DExample4 ![]() rendering time : 1h 43min 50.4s SweetHome3DExample4 ![]() rendering time : 1h 35min 19.73s SweetHome3DExample5 ![]() rendering time : 1h 32min 26.94s SweetHome3DExample5 ![]() rendering time : 2h 17min 59.12s SweetHome3DExample5 ![]() rendering time : 45min 56.11s SweetHome3DExample5 ![]() rendering time : 37min 48.53s ---------------------------------------- EnkoNyito |
| Posted by Puybaret at Apr 24, 2016, 9:25:50 AM |
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Re: Some examples using the indirect light Thanks for posting these images ![]() It would be very nice if you indicate how much time it took to render these images with your settings, and even better, with default Sweet Home 3D settings. It could help to evaluate if it might worth it to make some improvements in Sweet Home 3D. ---------------------------------------- Emmanuel Puybaret, Sweet Home 3D creator |
| Posted by hansmex at Apr 24, 2016, 10:23:47 AM |
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Re: Some examples using the indirect light Ideally we would need: A plug-in that: a - allows to play with the render settings AND b - renders a file and reports the duration of the render Both features are available now, but in separate plug-ins. Standard files that could be used for these experiments. These files should be designed to include "problem areas" such as white specks, transparency, shininess, etc. I would be happy to run a large number of tests. Hans ---------------------------------------- Hans new website - under constuction hansdirkse.info |
| Posted by enkonyito at Apr 25, 2016, 10:02:04 PM |
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Re: Some examples using the indirect light It would be very nice if you indicate how much time it took to render these images with your settings, and even better, with default Sweet Home 3D settings. In the previous post, I added in blue my settings and the rendering times. I use a computer with only 2 cores.Common default settings for quality 4 : causticsPhotons=0, shininessShader=default, normalLens.focusDistance=250, normalLens.radius=1 filter=blackman-harris, samplerAlgorithm=bucket Photo made in 512x288 pixels. SweetHome3DExample4 ![]() rendering time : 6min 59.77s (aAmin 1, aAmax 2, gI default, dB 1) SweetHome3DExample4 ![]() rendering time : 2h 53min 44.64s (aAmin 1, aAmax 2, gI path, dB 2) By reducing antialiasing values, rendering time is shorter. SweetHome3DExample5 ![]() rendering time : 8min 8.78s (aAmin 1, aAmax 2, gI default, dB 1) SweetHome3DExample5 ![]() rendering time : 43min 14.76s (aAmin 0, aAmax 1, gI path, dB 2) SweetHome3DExample5 ![]() rendering time : 7min 14.52s (aAmin 1, aAmax 2, gI default, dB 1) SweetHome3DExample5 ![]() rendering time : 15min 34.32s (aAmin 0, aAmax 1, gI path, dB 2) ---------------------------------------- EnkoNyito |
| Posted by enkonyito at Apr 25, 2016, 10:42:52 PM |
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Re: Some examples using the indirect light Ideally we would need: I had thought to integrate advanced settings in the default photo panel but it was not possible at the time.A plug-in that: a - allows to play with the render settings AND b - renders a file and reports the duration of the render Both features are available now, but in separate plug-ins. Now there is a new photo plug-in, it might be feasible for a future release. We could add a button to open a dialog box displaying the photo renderer properties related to the quality indicated by the slider. ---------------------------------------- EnkoNyito |
| Posted by enkonyito at Apr 27, 2016, 3:10:15 AM |
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Re: Some examples using the indirect light Another example: SweetHome3DExample10-FlatWithMezzanine. Photo made in 1200x900 pixels then resized to 600x450. ![]() rendering time: 8min 5.35s (aAmin 0, aAmax 0, gI default, dB 1) ![]() rendering time: 51min 36.41s (aAmin 0, aAmax 0, gI path, dB 1) ---------------------------------------- EnkoNyito |
| Posted by enkonyito at Sep 17, 2016, 6:22:21 PM |
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Re: Some examples using the indirect light SweetHome3DExample8 Photo renderer properties: antiAliasing.min=0, antiAliasing.max=0, globalIllumination=path, diffusedBounces=2 causticsPhotons=0, shininessShader=glossy, normalLens.focusDistance=250, normalLens.radius=1 filter=mitchell, samplerAlgorithm=bucket Photo made in 1200x900 pixels then resized to 600x450. Kitchen perspective rendering time: 1h 26min 28.6s Bathroom rendering time: 29min 26.2s Bedroom #1 rendering time: 41min 21.4s Bedroom #2 rendering time: 41min 10.2s Bedroom #3 rendering time: 44min 22.0s Bedroom #4 rendering time: 43min 57.3s ---------------------------------------- EnkoNyito |
| Posted by bdfd at Sep 17, 2016, 6:40:12 PM |
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Re: Some examples using the indirect light And ![]() ---------------------------------------- Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K |
| Posted by MartinSK at Sep 18, 2016, 9:17:33 AM |
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Re: Some examples using the indirect light Hi enkonyito thanks for this forum here I made my experiment here /maybe good for some users/... /photo of cousin's house/ I try to compare IPR algorythm to BUCKET algorythm /INTEL CORE i3-5010 combinet with NVIDIA GEFORCE 930M graphic cards/ settings IPR image AA min2 AA max4 GI default sS silk algorithm IPR filter blackman harris pic size 3500x2333px....then resized to 1500x1000px time rendering..2hours 5minutes ![]() benefits: short rendering time,simple algorithm able to rendered complicated scenes /for me very good for exterior scenes with GI path settings/ disadvantages:"plain final projection",significant shines reduction,very big size of final picture which need to be reduced settings BUCKET image AA min2 AA max4 GI default sS silk algorithm BUCKET filter blackman harris pic size 1100x733px then changed to 1500x1000px /the same settings as previous. I changed algorithm and pic size only/ time rendering 7hours 50minutes ![]() benefits:plastic and realistic final view /the difference is significant on big screen/,small final picture size, /for me good for interior images/ disadvantages:very long rendering time,sometimes troubles with more complicated scenes love these experiments ![]() |
| Posted by MartinSK at Sep 18, 2016, 10:18:05 AM |
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Re: Some examples using the indirect light Excuse me.. I know that my experiment is not about indirect light but I don't want to made new discusssion because of 2 pictures. For me was better to post it here. |
| Posted by bdfd at Sep 18, 2016, 12:40:50 PM |
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Re: Some examples using the indirect light Exactly, and what amazing pictures ! ![]() With big time of calculations, quality is at rendez-vous. ![]() ---------------------------------------- Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K |
| Posted by enkonyito at Sep 19, 2016, 5:03:50 PM |
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Re: Some examples using the indirect light @MartinSK I try to compare IPR algorythm to BUCKET algorythm ... I do not know if you've noticed but from my tests, for IPR algorithm there is no anti-aliasing applied. As for multipass algorithm there seems to be a pre-defined anti-aliasing.I know that my experiment is not about indirect light ... If you still have the same problem , you could send me your file so that I take a look.---------------------------------------- EnkoNyito |
| Posted by MartinSK at Sep 19, 2016, 8:19:40 PM |
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Re: Some examples using the indirect light Hi @enkonyito. My problem with path is resolved. I was not sure about antialiasing in IPR...But I saw that I can't see any changes when I experimented with AA in IPR. Please can you explain me the real difference between multipass and bucket except pre-defined antialiasing? I read something but I am not sure if I understand it. And what is the pre-defined AA in multipass? And the last question...If you can tell- what's your favourite filter? If you don't want to write here you can send me PM. Thanx Martin |
| Posted by enkonyito at Sep 19, 2016, 10:12:35 PM |
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Re: Some examples using the indirect light Hi Martin. My problem with path is resolved. Glad to hear it. You could perhaps show us what happens in this project or another. Please can you explain me the real difference between multipass and bucket except pre-defined antialiasing? ... And what is the pre-defined AA in multipass? Hmm, good question. I have not found this info even in the source code of Sunflow .And the last question...If you can tell- what's your favourite filter? My favorite filter is Mitchell. I found that some filters use a blur more or less pronounced compared to others.Here is a ranking based on the visual differences: 1_ blackman-harris, bspline 2_ gaussian 3_ mitchell 4_ triangle 5_ catmull-rom 6_ sinc 7_ lanczos 8_ box (anti-aliasing ignored) ---------------------------------------- EnkoNyito |
| Posted by mazoola at Sep 20, 2016, 12:17:30 AM |
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Re: Some examples using the indirect light @enkonyito The ChangeLog for SunFlow 0.7.3 mentions the multipass renderer *isn't* an actual multipass renderer, yet -- which may explain some of the confusion. maz |
| Posted by MartinSK at Sep 22, 2016, 4:36:22 PM |
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Re: Some examples using the indirect light Hi @enkonyito Here I have some experimental pictures using indirect light for an external view. Just for try different settings. Here is the first one I made this summer without using indirect light. settings ...GI=default,DB=1 ![]() Now I came back and try to made the similar scene with indirect light setting.... sA=bucket filter=bspline AAmin=1 AAmax=1 GI=PATH DB=2 sS=silk size 4000x2667px...then resized to 1000x667px /you can see that roof is not super antialiased / but the picture "look" is really different...I can only say that for my personal feeling it is too much color there but sure you can change it in postprodiction![]() and here I have the third one... sA=IPR GI=PATH DB=1 sS=silk but I use setting "enhanced external brightness" and then enhanced the highlights in postproduction /only for try/ and the result is here size 7000x4667px...then resized to 1000x667px ![]() I didn't want to post the third image here cause I changed it for a little in postproduction but for me it looks most natural ...not sure if it is interesting for you or for other users but for me it is nice exhibition how different can the same scene be with using different 1.3.1 settings |
| Posted by bdfd at Sep 22, 2016, 6:01:55 PM |
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Re: Some examples using the indirect light Surely, I prefer the third ! ![]() ---------------------------------------- Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K |
| Posted by enkonyito at Sep 23, 2016, 12:01:11 AM |
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Re: Some examples using the indirect light I also find that the rendering of the 3rd image is best. Nice work Martin! ...not sure if it is interesting for you or for other users but for me it is nice exhibition how different can the same scene be... As you can see here , some users are interested in this kind of test. It would be possible to create a thread dedicated to it.Here is another example of interior. SweetHome3DExample7 (aAmax:0, gI:path, dB:2, 1200x900 pixels rezised to 600x450) To reduce the picture noise, increase the number of anti-aliasing and/or pixels. ---------------------------------------- EnkoNyito |
| Posted by Miker777 at Sep 24, 2016, 10:31:50 AM |
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Re: Some examples using the indirect light Hi Martin agreed with 3rd image being best, the softening of the shadows makes a huge difference. Mike |
| Posted by Miker777 at Sep 24, 2016, 10:38:36 AM |
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Re: Some examples using the indirect light Hi enkonyito Great to see the added info you are giving everyone, i'd try it myself if i had any idea what it all meant, . If the images being shown by yourself,martin,okh and cec get much better we'll all want to live in our rendered homes. Mike |
| Posted by enkonyito at Sep 25, 2016, 12:26:42 AM |
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Re: Some examples using the indirect light Hi Mike, ... i'd try it myself if i had any idea what it all meant... Here , you can get more info.At first, I advise you to test with sunlight only to compare with the "reality" and uses diffused bounces 1 or 2 to not have rendering too long. ---------------------------------------- EnkoNyito |
| Posted by enkonyito at Oct 13, 2016, 7:58:59 PM |
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Re: Some examples using the indirect light Photo made in 1800x1350 pixels then resized to 900x675. SweetHome3DExample9-WoodenShed - Photo rendering time: 4h 17min (aAmin 0, aAmax 0, gI path, dB 1, with enhanceExternalBrightness) SweetHome3DExample9-WoodenShed - Inside rendering time: 2h 51min (aAmin 0, aAmax 0, gI path, dB 2, without enhanceExternalBrightness) ---------------------------------------- EnkoNyito |
| Posted by bdfd at Oct 14, 2016, 5:59:05 AM |
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Re: Some examples using the indirect light What is the interest of published images of poor quality ? ![]() It seems for me 'povray' in early nineties years... I hope the next pictures will be better (and to compare them) ? ---------------------------------------- Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K |
| Posted by MartinSK at Oct 15, 2016, 11:55:24 AM |
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Re: Some examples using the indirect light here are mine experiments by indirect illumination..../bathroom in 50's style/.... all pictures made by IPR rendering.... 6000x4000 pixels....then resized to 1000x667 pixels rendering time from 12 to 14 hours....by slow graphic card for me indirect light technique looks really realistic....the only one problem is rendering time for slow comp of-course....but I start to prefer it more than "default" setting ![]() |
| Posted by bdfd at Oct 15, 2016, 12:27:55 PM |
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Re: Some examples using the indirect light That's rendering, excellent rendering !!! FYI: Martin gave me the middle picture. On my PC the time was 03h04mn with same parameters... ![]() ---------------------------------------- Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K |
| Posted by AeowynFraser at Oct 16, 2016, 9:43:10 PM |
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Re: Some examples using the indirect light I hate to sound like the ignorant American, but in this case I have no choice. I am unfamiliar with those machines next to the toilet... the ones on the other side of the darkened glass. What are they? ---------------------------------------- ![]() |
| Posted by MartinSK at Oct 16, 2016, 10:39:17 PM |
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Re: Some examples using the indirect light @Aeowyn....I publish these pictures here because were made by indirect illumination rendering....the design is not the main topic here... I made this bathroom for real woman, for real place and for real situation in very little bathroom in flat built in 50's... It is full of compromises...that is real life,not fantasy project where everything is perfect and ideal.... That machines are central gas boiler and little wash-machine. There's no other space for that machines in little flat... So I try to made gray glass panel for a separate illusion of these machines to the rest of bathroom. And that design and colors I made by request of customer in style of 50's... I watch a lot of 50's designs to made this bathroom most authentic.... It is not my favorite style but the customer was very happy because she loves this style. It was a good experience for me..... @Aeowyn I know that you don't like my designs and I accept it but you forget one think here....and it is that designer made his designs by request of customers and have to resolve lot's of not very ideal configuration of electricity,gas configuration and the finance of customer... |
| Posted by AeowynFraser at Oct 16, 2016, 11:19:38 PM |
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Re: Some examples using the indirect light Alrighty... I don't understand where that came from... all I did was ask a simple question... Thank you very much for answering it... I'm fine with why these pictures are published... I never said that I didn't like your designs... if I've said anything that might have seemed like I was berating anybody I am completely and utterly sorry for upsetting anybody... I'll stop posting then... ---------------------------------------- ![]() |
| Posted by MartinSK at Oct 16, 2016, 11:28:48 PM |
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Re: Some examples using the indirect light Sorry Aeowyn... My fault may be... I don't know why...but for me it sounded like a little attack on me... Sorry I didn't want to attack you back... Sorry again Martin |
| Posted by okh at Oct 17, 2016, 9:38:12 AM |
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Re: Some examples using the indirect light ..I am completely and utterly sorry for upsetting anybody... Hi Aeowyn, I for one have never perceived your posts as anything but constructive and positive - and certainly not upsetting. And that includes your comments in thread 5766. So as far as I am concerned, there is absolutely no reason for you to ..step back from whatever is going on... ok |
| Posted by MartinSK at Oct 17, 2016, 10:00:58 AM |
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Re: Some examples using the indirect light I said again sorry. May be it's because English is not my native language and some words or grammar constructions sounds a little different for you and for me. |
| Posted by Puybaret at Oct 17, 2016, 10:05:41 AM |
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Re: Some examples using the indirect light Aeowyn, I hope you won't leave this place. I guess it was simply some kind of misunderstanding. Don't forget that most of us aren't English natives and/or don't live in an English speaking country. This inevitably creates some misunderstandings from time to time, but differences in cultures help also to get more diversity in contributions and ideas. ![]() [Update: sorry to say more or less the same thing as MartinSK but we posted our messages at the same time!] ---------------------------------------- Emmanuel Puybaret, Sweet Home 3D creator |
| Posted by okh at Oct 17, 2016, 10:15:38 AM |
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Re: Some examples using the indirect light Hey Martin, you certainly do not strike me as offensive in your posts either. At least nothing I have noticed. Quite the contrary - you give many supportive posts. Actually, both of you do. If there have been offensive posts in this forum, I would have been very surprised if they came from either of you ![]() |
| Posted by enkonyito at Oct 17, 2016, 8:22:38 PM |
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Re: Some examples using the indirect light @bdfd What is the interest of published images of poor quality ? The purpose of this thread is to show the use of the path tracing in SH3D.![]() It seems for me 'povray' in early nineties years... I hope the next pictures will be better (and to compare them) ? As my computer has only 2 cores, my setup is a compromise between time and quality. To compare, you can download the examples in the gallery and do tests with your own settings. ---------------------------------------- EnkoNyito |
| Posted by AeowynFraser at Oct 19, 2016, 6:41:27 AM |
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Re: Some examples using the indirect light No worries about my leaving this place; I'm here to stay, for quite some time anyway. I was just momentarily surprised by the response to my question. As for my stepping back on something, I mean to not be a part of the issues going on between the two. ![]() I do like the pictures that have been posted to this thread and have learned quite a few things from it too. ---------------------------------------- ![]() |
| Posted by Miker777 at Oct 19, 2016, 7:47:15 AM |
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Re: Some examples using the indirect light Hi enkonyito I found the earlier examples, where each image had slightly different settings very helpful, ty. I will probably stay with default, but it is good to be shown what affects changing settings would have, again ty ![]() |
| Posted by bdfd at Oct 31, 2016, 6:46:00 AM |
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Re: Some examples using the indirect light The purpose of this thread is to show the use of the path tracing in SH3D. As my computer has only 2 cores, my setup is a compromise between time and quality. To compare, you can download the examples in the gallery and do tests with your own settings. I come back on this post. I have followed councils of enkonyito and here are results: 1800 x 1350 (4/3) in Q4 with R1.3.1 (AA:2/4, gI:def, dB/cP: 2/0, sS:def, nlfD/nlr: 250/1, f/sA:mitchel/bucket) in 00h 26mn . To you to compare... ---------------------------------------- Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K |
| Posted by enkonyito at Nov 5, 2016, 3:21:37 PM |
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Re: Some examples using the indirect light Additional information on using the path tracing (globalIllumination set to path) are available here and there. It is also possible to use indirect light by night (moon icon) with parameters adapted as MartinSK in his cafe ornament project. ---------------------------------------- EnkoNyito |
| Posted by enkonyito at Dec 25, 2016, 4:13:48 PM |
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Re: Some examples using the indirect light Good synthesis tutorial about photo rendering! Natural atmosphere with Global Illumination path. I wish you a happy holiday season. ![]() ---------------------------------------- EnkoNyito |
| Posted by VeroniQ at Dec 26, 2016, 9:52:38 AM |
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Re: Some examples using the indirect light Thank you, Enkonyito. Seasons greetings, too. |
| Posted by enkonyito at Feb 9, 2017, 1:25:41 AM |
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Re: Some examples using the indirect light SweetHome3DExample11-HouseWithTerrace ---------------------------------------- EnkoNyito |
| Posted by enkonyito at Jun 28, 2017, 6:51:08 PM |
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Re: Some examples using the indirect light BeautifulGarden ---------------------------------------- EnkoNyito |
| Posted by enkonyito at Dec 12, 2017, 1:43:35 PM |
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Re: Some examples using the indirect light Plans Archionline Homes design : eTeks (Sweet Home 3D) Lighting and rendering : Enko Nyito Fabulos Koping Example of composition of a rendering. ---------------------------------------- EnkoNyito |
| Posted by MartinSK at Dec 13, 2017, 6:46:34 AM |
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Re: Some examples using the indirect light Renders looks better and better. It's great @EnkoNyito. |
| Posted by enkonyito at Dec 18, 2017, 6:19:32 PM |
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Re: Some examples using the indirect light Thank you Martin! The design of the project is also for something and a more powerful computer can increase the quality.---------------------------------------- EnkoNyito |
| Posted by VeroniQ at Dec 19, 2017, 10:23:29 AM |
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Re: Some examples using the indirect light Thank you for the design. Yes, indeed, interesting renders, EnkoNyito. |
| Posted by spocky at Dec 19, 2017, 7:10:00 PM |
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Re: Some examples using the indirect light Amazing ! |
| Posted by enkonyito at Mar 29, 2018, 4:56:38 PM |
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Re: Some examples using the indirect light Project truck house designed by Créa-Déco de Flo. ![]() ![]() ![]() ---------------------------------------- EnkoNyito |
| Posted by enkonyito at May 15, 2018, 5:31:51 PM |
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Re: Some examples using the indirect light TheShopAroundTheCorner ---------------------------------------- EnkoNyito |
| Posted by enkonyito at Jun 29, 2018, 2:23:29 PM |
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Re: Some examples using the indirect light Natural rendering of some projects using the new light panels. 2 rooms apartment charming apartment heart house rainbow house rounded studio Rendering settings: - antiAliasing.min = antiAliasing.max = 1, samplerAlgorithm=bucket, filter=gaussian, globalIllumination=path, diffusedBounces=1, shininessShader=glossy - enhance external brightness checked ---------------------------------------- EnkoNyito |
| Posted by VeroniQ at Jun 29, 2018, 4:06:38 PM |
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Re: Some examples using the indirect light I love the rainbow house! |
| Posted by enkonyito at Jul 15, 2018, 11:58:12 PM |
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Re: Some examples using the indirect light Rontant's project ---------------------------------------- EnkoNyito |
| Posted by rontant at Jul 18, 2018, 12:40:29 AM |
Re: Some examples using the indirect light 34000x2629 3 hour 2 min resized to 1200x928 aA min 2 aA max 2 gi: default db: 1 shader: default filter: Blackman-harris algorithm: bucket The rough surface of the kitchen set is a bit disturbing... |
| Posted by enkonyito at Jan 6, 2019, 9:04:11 PM |
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Re: Some examples using the indirect light (globalIllumination = path) SweetHome3DExample13-AlpsHotel Enko ---------------------------------------- EnkoNyito |
| Posted by rontant at Jan 7, 2019, 11:59:49 PM |
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Re: Some examples using the indirect light (globalIllumination = path) After looking at these renderings, I really think there ought to be an option for users to adjust the brightness of the rendering. I would personally prefer seeing Enko's renderings with more brightness.... like these: ![]() |
| Posted by enkonyito at Jan 9, 2019, 3:04:48 PM |
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Re: Some examples using the indirect light (globalIllumination = path) After looking at these renderings, I really think there ought to be an option for users to adjust the brightness of the rendering. I would personally prefer seeing Enko's renderings with more brightness.... Sweet Home 3D is not a software for calculating the sunshine of a building or the amount of natural light in a room. You can still get a glimpse using the indirect light rendering (GI: path) and the enhancement of the external brightness. The photos of the chalet were taken on January 1st, 2019 in France. It is always possible to improve them in post-production in an image editor. Personally, I prefer to stay true to the natural brightness of the room which will therefore be more or less dark. ---------------------------------------- EnkoNyito |
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