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Sweet Home 3D Forum » List all forums » » Forum: Gallery » » » Thread: In a hole in the ground there lived a hobbit... |
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| Print at Dec 16, 2025, 9:42:35 AM |
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| Posted by okh at Jan 19, 2018, 9:43:38 PM |
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Re: In a hole in the ground there lived a hobbit... No words again... Have atmosphere,have invention,have colors,have style.... perfect Yes, there is no more to say really. And the coolest thing is that not only do the pictures invoke the dreams and fantasies of lost worlds, but I get this urge to live there... Very nice indeed. So, where will the story be published? ok |
| Posted by Ceciliabr at Jan 31, 2018, 2:26:22 PM |
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Re: In a hole in the ground there lived a hobbit... @hal9000 the water bottles in the dinner table look in general a bit "ethereal" more than translucent, and in particular the one closer to the camera in the close-up image. You are absolutely right. That's something I shall have to work on. I guess it's in part because the image seen through the bottles is not being distorted by the refraction, as it should. Yes, I believe my Ni-setting is too low. I will do some more experiments. Anyway, I think this is a discussion for the Bar. Thanks for your comments. cec |
| Posted by okh at Jan 31, 2018, 3:02:56 PM |
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Re: In a hole in the ground there lived a hobbit... I guess it's in part because the image seen through the bottles is not being distorted by the refraction, as it should. Yes, I believe my Ni-setting is too low. I will do some more experiments. Anyway, I think this is a discussion for the Bar. ok ![]() |
| Posted by Ceciliabr at Jan 31, 2018, 4:01:26 PM |
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Re: In a hole in the ground there lived a hobbit... @okh A summary / dummies guide would be welcome Yepp! Wavefront .obj / .mtl documentation tends to require a fair amount of patience A fair amount of patience... Glass, and other transparent reflective surfaces, take a long time to render. I have been experimenting with glass lately. ![]() I'm still experimenting. cec EDIT: Wrong picture displayed. Now it's right. cec |
| Posted by okh at Jan 31, 2018, 6:03:45 PM |
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Re: In a hole in the ground there lived a hobbit... Glass, and other transparent reflective surfaces, take a long time to render. I have been experimenting with glass lately. Yes, although we should be moving to the bar...Not being a patient renderer, the time it took to render glassware made me try some simplifications. When testing, it would be interesting to compare models taken to an absolute minimum, a fraction of the sizes in existing models. Just to test how low it is possible to go. Not equal in quality, but superficial tests indicate renderings so much faster that it may be worth it for my purposes: a half decent result without keeping the PC busy all night. See pm. ok |
| Posted by okh at Jan 31, 2018, 6:27:06 PM |
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Re: In a hole in the ground there lived a hobbit... ..experimenting with glass... Forgot what I set out to say, that is a pretty perfect render. Do not want to spoil anything so I shall not ask how long the rendering took. But very, very beautiful it is. ok PS. Anyone who does not fully appreciate the left bottle: an out-of-this-world experience and no Danish cloudberries should ever be served without a light sprinkle Danish MM. |
| Posted by Ceciliabr at Jan 31, 2018, 7:09:53 PM |
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Re: In a hole in the ground there lived a hobbit... @OKH Sorry! It was the wrong image. It had no relevance to this thread. I have changed it now. But thanks for your nice comment anyway... (I will comment on your thread later, and post the image there) Cecilia |
| Posted by hal9000 at Feb 1, 2018, 10:26:11 AM |
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Re: In a hole in the ground there lived a hobbit... EDIT: Wrong picture displayed. Now it's right. cec Not only it's the right picture, but the picture is right. Now I can believe the bottles are there, instead they have been replaced by a bottle image printed in cellophane... Congratulations and thanks for all these beautiful renders. ---------------------------------------- If a long walk every day were healthy, mailmen would be immortal. ![]() |
| Posted by Ceciliabr at Feb 7, 2018, 3:36:21 PM |
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Re: In a hole in the ground there lived a hobbit... @Xiste ...it seems you have been able to create an overhang (…) and I'm curious about how you managed that. Sorry for answering so late. Well, I haven't actually created an overhang, I have only applied a 90 degrees rotation to a terrain: ![]() Then I used the rotated terrain to create the tunnel: ![]() ![]() Cec |
| Posted by VeroniQ at Feb 7, 2018, 8:37:14 PM |
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Re: In a hole in the ground there lived a hobbit... Waouh, Cecilia! Thanks to share this manufacturing secret! |
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