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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: Textures stacking when it should be wrapping |
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| Print at Dec 15, 2025, 7:20:21 PM | View all posts in this thread on one page |
| Posted by Christian__N at Sep 18, 2018, 9:13:54 AM |
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Textures stacking when it should be wrapping I've made a coffeetable and tried adding an oak texture to the legs, but the texture seems to stack which makes stripes on the legs, instead of wrapping and making it more natural looking Heres what it looks like ![]() Am i doing something wrong or is this expected behaviour |
| Posted by okh at Sep 18, 2018, 7:52:59 PM |
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Re: Textures stacking when it should be wrapping .. but the texture seems to stack which makes stripes on the legs... How did you make the, very nice, table? I suspect you need to revisit the texture mapping in the software you used. But how depends on softare (and texture) used. ok |
| Posted by Christian__N at Sep 18, 2018, 9:16:41 PM |
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Re: Textures stacking when it should be wrapping The model is made in autocad, but then made into obj+mtl with Art of Illusion + hand edit the mtl for glass I added the texture in Sweet Home 3D and this picture is rendered in Sweet Home 3D |
| Posted by okh at Sep 18, 2018, 10:29:09 PM |
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Re: Textures stacking when it should be wrapping ..added the texture in Sweet Home 3D... Then the model had no texture mapping, hence the irregular result. Not familiar with autocad, but it should have the ability to export texture co-ordinates. So if you try to add (and align/adjust if need be) in autocad (or AoI), that result should also transfer well to SH3D. ok |
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