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  <title>https://test.sweethome3d.eu (Forum: Wishlist)</title>
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    <title>test 13</title>
    
    <link>https://test.sweethome3d.eu/support/forum/viewthread_thread,14149</link>
    <description>dadacfcvdacvda</description>
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  <item>
    <title>Add a mezzanine wall. Is it possible?</title>
    
    <link>https://test.sweethome3d.eu/support/forum/viewthread_thread,1220</link>
    <description>Hi, I am new.

I would add to my project a wall that is not starting from the ground but from a height of 2 meters to the ceiling, which is essentially a storage mezzanine. Is it possible?

Nice program.

Thanks for reply</description>
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  <item>
    <title>Feature request - Add and remove points in polylines</title>
    
    <link>https://test.sweethome3d.eu/support/forum/viewthread_thread,14001</link>
    <description>Please is is possible to implement a feature to add and remove points in polylines?
Even just a feature to delete points would be helpful if it is too difficult to add points as well.</description>
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  <item>
    <title>a curved wall</title>
    
    <link>https://test.sweethome3d.eu/support/forum/viewthread_thread,13998</link>
    <description>I can make a wall in an arc but not oval.
If there is a way, please let me know.  

Otherwise, wishlist.</description>
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  <item>
    <title>Feature Request: Set exact distance between walls using dimension lines</title>
    
    <link>https://test.sweethome3d.eu/support/forum/viewthread_thread,13993</link>
    <description>Hello! I would like to suggest adding a feature that I think would be very useful and greatly simplify life for many users.
Add the ability to place a wall or object at a precise distance from another wall, using either numerical input or snapping to dimension lines. This will significantly improve the accuracy of interior planning, especially when working with interior partitions. Thank you!</description>
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  <item>
    <title>Keep folder structure intact</title>
    
    <link>https://test.sweethome3d.eu/support/forum/viewthread_thread,13981</link>
    <description>I was creating some doors to match the thickness of the walls. I added the doors to a furniture library.

Since this a normal zip archive I unpacked it and moved all common files one level up. These files are the material files and the texture. In the obj-file I changed the path of the mtl-file to the correct location. Then I packed the files and placed the furniture library in the subfolder of ...</description>
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  <item>
    <title>Negative elevation of a level limitation</title>
    
    <link>https://test.sweethome3d.eu/support/forum/viewthread_thread,13958</link>
    <description>Today I ran into a strange limitation of level elevations: you can&#39;t create a level below -1000cm. That seems very limited to me. Creating a lake or rocket silo will easily run lower than 10 meters. I ran into the problem when I tried to add a maintenance pit for an elevator in a subway station.

Simple wish: extend the negative level elevation to at least -10000cm. I can&#39;t think of any ...</description>
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  <item>
    <title>Export OBJ without floor</title>
    
    <link>https://test.sweethome3d.eu/support/forum/viewthread_thread,1331</link>
    <description>Emmanuel:

Is it possible to add a (small?) feature?

When exporting a model with walls, SH3D automatically includes the floor. Is it possible to add a check box in the export window so that the floor is not included?

The advantages are:
- Avoid &quot;floor collisions&quot; when importing a model with a floor. (see example)
- It would make it easier to build models consisting of more ...</description>
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  <item>
    <title>Level visibility management</title>
    
    <link>https://test.sweethome3d.eu/support/forum/viewthread_thread,13933</link>
    <description>An idea of improving level visibility management:

1. Replace tabs (representing levels) with a simple list of levels with check boxes for visibility. Then only the levels marked as visible would appear as tabs. The tabs for levels marked as invisible would not be displayed at all.

2. Levels could be grouped together (perhaps in a similar manner like furniture currently can).

3. Add ...</description>
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  <item>
    <title>Import and export to autocad</title>
    
    <link>https://test.sweethome3d.eu/support/forum/viewthread_thread,9632</link>
    <description>If someone out there could code a straight reliable import and export to autocad as separate addin (you could charge for it) without messing around with the weird and indirect obj itâ€™d sell to every space planner and architect out there; customers could edit and give basic design to architect who could easily edit change and kick back to customer â€”would save soooo much time and money for ...</description>
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  <item>
    <title>Coordinate axes in 3D view</title>
    
    <link>https://test.sweethome3d.eu/support/forum/viewthread_thread,13859</link>
    <description>Approximately  what Mario suggest:
In 3D view I need to have (optionally) the coordinate axes.
After many rotations to see how it look from different positions I became disoriented. The coordinate axes could help me to know where I am.
It is already implemented in [i]Modify opening...[/i] and [i]Modify posture...[/i] preview BUT could be useful to be also on 3D view.
Option could be added as ...</description>
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  <item>
    <title>Dark Mode</title>
    
    <link>https://test.sweethome3d.eu/support/forum/viewthread_thread,12872</link>
    <description>In the blog for 6.6 (27 July 2021) future support of a dark mode is mentioned. Is there any progress in that direction?

Switching between Sweet Home 3D and Blender painfully shows how much better a dark mode is for your eyes, especially with the current early dark evenings . The interface and 2Dview have a lot of glaring white screen space which would be a lot less straining on the eyes with a ...</description>
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  <item>
    <title>Wishes for Furniture/Texture Library Editor</title>
    
    <link>https://test.sweethome3d.eu/support/forum/viewthread_thread,13852</link>
    <description>As a follow up to [url=https://sweethome3d.com/support/forum/viewthread_thread,13837_lastpage,yes#65177]this[/url]  thread here some wishes for the Furniture Library Editor. 
I use the FLE a LOT, not daily, but certainly weekly (for the free libraries I offer on the dodecagon.nl site).

[hr]You can add a few extra general properties to a library file but there is no dialog to add/edit these:
...</description>
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  <item>
    <title>Elevating polylines</title>
    
    <link>https://test.sweethome3d.eu/support/forum/viewthread_thread,11648</link>
    <description>Is there a way to give polylines an elevation? 
That would be great when allowing polylines to be shown in 3D-view.</description>
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  <item>
    <title>customize function keys in windows to make keyboard shortcuts</title>
    
    <link>https://test.sweethome3d.eu/support/forum/viewthread_thread,9024</link>
    <description>Hi, 
I have been looking to set up function keys in Windows to speed up some commands I use more frequently. 
For example Modify Walls has CTRL-SHIFT-E Keyboard shortcut, but I would prefer to put on F2, while I would like to put on F3 modify rooms and on F4 modify furniture.
Is there a way to make such setting?
Thank you very much for your attention
and keep up with this great work. This ...</description>
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