Search found 12 matches
- Tue Jun 16, 2026 5:59 pm
- Forum: 3D models and textures
- Topic: Multi-Level Home by Gemelli Scrimieri
- Replies: 2
- Views: 46115
Re: Multi-Level Home by Gemelli Scrimieri
Before asking this question, I did, of course, do some searching. I found a few illustrations, but I’m curious about exactly how this house was made so that I can understand the principle and use it as a model to create similar houses. Thank you for trying to answer.
- Tue Jun 16, 2026 5:39 pm
- Forum: 3D models and textures
- Topic: Multi-Level Home by Gemelli Scrimieri
- Replies: 2
- Views: 46115
Multi-Level Home by Gemelli Scrimieri
Greetings!
In the tutorial “How to Create a Multi-Level Home” , there's a picture of a beautiful house designed by Gemelli Scrimieri. Could you tell me if it's available for download?

In the tutorial “How to Create a Multi-Level Home” , there's a picture of a beautiful house designed by Gemelli Scrimieri. Could you tell me if it's available for download?

- Fri Apr 17, 2026 7:03 pm
- Forum: Gallery
- Topic: Tai chi [太極拳] (demo-scene)
- Replies: 1
- Views: 15771
Re: Tai chi [太極拳] (demo-scene)
The project’s source code is freely available on GitLab.
Godot 4.4.1
https://gitlab.com/world-theater/tai-chi
Godot 4.4.1
https://gitlab.com/world-theater/tai-chi
- Tue Apr 15, 2025 2:55 am
- Forum: Features use and tips
- Topic: Columns, Beams, and Roofs
- Replies: 10
- Views: 9254
Re: Columns, Beams, and Roofs
[1] You can set a negative elevation to the level. [Elevation] This is how basements are made.
[2] What is actually a roof? You can make it in another program and import it into SH3D. And here you can rotate it and place it.
[2] What is actually a roof? You can make it in another program and import it into SH3D. And here you can rotate it and place it.
- Tue Apr 15, 2025 2:25 am
- Forum: Sweet Home 3D bar
- Topic: Sweet Home 3D people survey
- Replies: 12
- Views: 942587
Re: Sweet Home 3D people survey
If it's still relevant.
I use Sweet Home 3D to create games.
And it would be very convenient if there would be support for exporting to glTF.
I use Sweet Home 3D to create games.
And it would be very convenient if there would be support for exporting to glTF.
- Tue Apr 15, 2025 2:14 am
- Forum: Gallery
- Topic: Tai chi [太極拳] (demo-scene)
- Replies: 1
- Views: 15771
Tai chi [太極拳] (demo-scene)
I'm exploring the possibility of using Sweet Home 3D to create games.
Courtyard (pool) — “SwimmingPool” ( Sweet Home 3D\Blog ).
Character and animation — Tomcat's Godot tutorial .
Plants and flowers with wind effect — Create trees with wind effect .
Water shader .
Skin shader (based on gd ...
Courtyard (pool) — “SwimmingPool” ( Sweet Home 3D\Blog ).
Character and animation — Tomcat's Godot tutorial .
Plants and flowers with wind effect — Create trees with wind effect .
Water shader .
Skin shader (based on gd ...
- Wed May 03, 2023 1:31 pm
- Forum: Wishlist
- Topic: Export to glTF format
- Replies: 4
- Views: 11646
Re: Export to glTF format
Maybe this will be of interest to someone here. Trying to make a constructor in the game engine to create buildings and discussing the implementation of Sweet Home 3D features in it.
- Wed Feb 08, 2023 9:21 pm
- Forum: Wishlist
- Topic: Export to glTF format
- Replies: 4
- Views: 11646
Re: Export to glTF format
glTF is, in fact, a new standard for transferring models between 3D modeling programs and game engines.
- Wed Feb 08, 2023 9:44 am
- Forum: Wishlist
- Topic: Export to glTF format
- Replies: 4
- Views: 11646
Re: Export to glTF format
Huge thanks for the detailed answer!
I am studying game development. I have Blender as my "standardization stage". First all models are loaded into it, and then into the game engine — Godot 4 , which has its own import from Blender.
My idea is to try to make an alternative to The Sims [3] (this is ...
I am studying game development. I have Blender as my "standardization stage". First all models are loaded into it, and then into the game engine — Godot 4 , which has its own import from Blender.
My idea is to try to make an alternative to The Sims [3] (this is ...
- Tue Feb 07, 2023 8:43 am
- Forum: Wishlist
- Topic: Export to glTF format
- Replies: 4
- Views: 11646
Export to glTF format
Greetings!
Is it possible to add export to glTF format ? If, in addition, the walls and furniture could be separated (would be in different groups — "Collections" in Blender) — that would be wonderful.
Is it possible to add export to glTF format ? If, in addition, the walls and furniture could be separated (would be in different groups — "Collections" in Blender) — that would be wonderful.