Hello,
I found the issue. I had used textures for the ground (grass texture) and the sky (cloudy texture) in the 3D-viewoption menu.
Switching back to colors and the rendering was fine, with the textures I always got black pictures. Not sure if this is a known bug?
Markus
Search found 3 matches
- Sat Aug 17, 2013 3:37 am
- Forum: 3D problems
- Topic: HQ rendering issue
- Replies: 17
- Views: 18998
- Fri Aug 09, 2013 11:51 pm
- Forum: 3D problems
- Topic: HQ rendering issue
- Replies: 17
- Views: 18998
Re: HQ rendering issue
Hello,
after a little more research and according to this Apple Developer Page the info.plist should look like this:
<key>VMOptions</key>
<array>
<string>-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.globalIllumination=path</string>
<string>-Dcom.eteks.sweethome3d.j3d.PhotoRenderer ...
after a little more research and according to this Apple Developer Page the info.plist should look like this:
<key>VMOptions</key>
<array>
<string>-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.globalIllumination=path</string>
<string>-Dcom.eteks.sweethome3d.j3d.PhotoRenderer ...
- Fri Aug 09, 2013 12:26 pm
- Forum: 3D problems
- Topic: HQ rendering issue
- Replies: 17
- Views: 18998
Re: HQ rendering issue
Hello Emmanuel,
first thank you very much for that great software. Could you please explain how to set the rendering parameters in OSX? I played already with the info.plist file but without success. Tried to put it before:
<key>VMOptions</key>
<string>-Xmx1024m</string>
like
<key>VMOptions ...
first thank you very much for that great software. Could you please explain how to set the rendering parameters in OSX? I played already with the info.plist file but without success. Tried to put it before:
<key>VMOptions</key>
<string>-Xmx1024m</string>
like
<key>VMOptions ...