Thank you! [:)]
I considered something with "photo-realistic", or "photo-realism" but like you thought it looked too long, plus some people may complain that their renders do not look photo realistic.
Hmmm on second thoughts, the camera icon and "Create image..." might be to much like Blender ...
Search found 223 matches
- Fri Jun 10, 2011 12:31 am
- Forum: Wishlist
- Topic: Proposed "Create photo..." name change
- Replies: 2
- Views: 3431
- Thu Jun 09, 2011 10:17 pm
- Forum: Wishlist
- Topic: Proposed "Create photo..." name change
- Replies: 2
- Views: 3431
Proposed "Create photo..." name change
Hi Emmanuel,
I have been thinking today, what would you think about modifying the stills render name...
http://img651.imageshack.us/img651/2845/bilderman20110609220140.png
While keeping the camera icon, "Create photo...", could become "Create image...", so that it accurately describes the render ...
I have been thinking today, what would you think about modifying the stills render name...
http://img651.imageshack.us/img651/2845/bilderman20110609220140.png
While keeping the camera icon, "Create photo...", could become "Create image...", so that it accurately describes the render ...
- Thu Jun 09, 2011 9:46 pm
- Forum: Gallery
- Topic: Gallery Space
- Replies: 16
- Views: 17794
Re: Gallery Space
Yes, the renders are 4000x3000 [:)]Did you downscale the image you published here, or is it full scale?
I've been thinking today about the Sweet Home 3D render name but that's something for another thread.
Thank you,
David
- Wed Jun 08, 2011 6:28 pm
- Forum: Gallery
- Topic: Gallery Space
- Replies: 16
- Views: 17794
Re: Gallery Space
Hi Emmanuel,
Couldn't reply sooner been unwell for a few days.
Thank you for the information and lightSource.obj.
I had discovered the deformable#, texturable# and lightSourceDiameter# properties and had already added them to the AdvancedRenderingLights that I used in the above 3.2 renders, to ...
Couldn't reply sooner been unwell for a few days.
Thank you for the information and lightSource.obj.
I had discovered the deformable#, texturable# and lightSourceDiameter# properties and had already added them to the AdvancedRenderingLights that I used in the above 3.2 renders, to ...
- Wed Jun 01, 2011 7:28 pm
- Forum: Gallery
- Topic: Gallery Space
- Replies: 16
- Views: 17794
Re: Gallery Space
Welcome to June everyone! [:)]
Produced these renders a few days ago but then waited to post them, didn't want to look like I was trying to take the limelight away from makouillex's gallery post.
Sweet Home 3.2 renders
Imported my "Gallery space" model into Sweet Home 3.2, tried a quick ...
Produced these renders a few days ago but then waited to post them, didn't want to look like I was trying to take the limelight away from makouillex's gallery post.
Sweet Home 3.2 renders
Imported my "Gallery space" model into Sweet Home 3.2, tried a quick ...
- Sun May 22, 2011 10:07 pm
- Forum: Gallery
- Topic: Gallery Space
- Replies: 16
- Views: 17794
Re: Gallery Space
Hi Emmanuel,
All degree work completed.
Can now have a look at lighting my "Gallery space" scene in Sweet Home 3D version 3.2 so you have a direct comparison to the previous 2.4 renders.
Looking forward to trying this! [:)]
Thanks,
David
All degree work completed.
Can now have a look at lighting my "Gallery space" scene in Sweet Home 3D version 3.2 so you have a direct comparison to the previous 2.4 renders.
Looking forward to trying this! [:)]
Thanks,
David
- Fri Apr 29, 2011 11:02 pm
- Forum: Developers
- Topic: error when compiling with eclipse
- Replies: 9
- Views: 4791
Re: error when compiling with eclipse
Hi rino63,
Just a real quick reply due to degree work to try and help.
Please check and see if you have 'Depth of field' accidentally selected instead of 'Default' in the internal 'Create photo...' render settings, hopefully this will help fix the blurry renders.
Thank you,
David
Just a real quick reply due to degree work to try and help.
Please check and see if you have 'Depth of field' accidentally selected instead of 'Default' in the internal 'Create photo...' render settings, hopefully this will help fix the blurry renders.
Thank you,
David
- Wed Apr 13, 2011 8:30 pm
- Forum: Features use and tips
- Topic: Axis of rotation
- Replies: 11
- Views: 7430
Re: Axis of rotation
Hi Potter,
Please read my reply again. Mentioned that you have to extract the file from the zip folder, then double click the extracted file to install. [:)]
Good idea Hans, about replacing the file with an uncompressed one! Helping prevent further issues.
Thanks,
David
Please read my reply again. Mentioned that you have to extract the file from the zip folder, then double click the extracted file to install. [:)]
Good idea Hans, about replacing the file with an uncompressed one! Helping prevent further issues.
Thanks,
David
- Wed Apr 13, 2011 9:31 am
- Forum: 3D problems
- Topic: Question about 3DS rendering
- Replies: 7
- Views: 4615
Re: Question about 3DS rendering
Hi Lucas,
I also found, many of the models on archive3d.net are not as they appear in the sample download image. Many are corrupt and textures are present but not applied.
When starting out, there are many good models on Sweet Home 3D model page or try Google 3D warehouse, thanks to Emmanuel the ...
I also found, many of the models on archive3d.net are not as they appear in the sample download image. Many are corrupt and textures are present but not applied.
When starting out, there are many good models on Sweet Home 3D model page or try Google 3D warehouse, thanks to Emmanuel the ...
- Wed Apr 13, 2011 9:18 am
- Forum: 3D problems
- Topic: Different rendering results for different operating systems
- Replies: 5
- Views: 5288
Re: Different rendering results for different operating systems
Hi Marcel,
Once Art of Illusion is installed.
If you click this link, it will download the "telefishAOI" plugin, with this plugin installed you can also import 3DS models (plus a few other formats) instead of just the default OBJ model format.
http://aoisp.sourceforge.net/AoIRepository/Plugins ...
Once Art of Illusion is installed.
If you click this link, it will download the "telefishAOI" plugin, with this plugin installed you can also import 3DS models (plus a few other formats) instead of just the default OBJ model format.
http://aoisp.sourceforge.net/AoIRepository/Plugins ...