Search found 11 matches
- Mon Dec 23, 2013 9:16 am
- Forum: Features use and tips
- Topic: Where is the texture directory, can I batch import?
- Replies: 2
- Views: 4001
Re: Where is the texture directory, can I batch import?
Yeah Texures Library Editor is awesome. Thanks!
- Sun Dec 22, 2013 2:24 am
- Forum: Features use and tips
- Topic: Sweet Home 3d for Games (Optimization)?
- Replies: 6
- Views: 6537
Re: Sweet Home 3d for Games (Optimization)?
No, and with default obj max import settings i get "Error - Invalid normal index" . If i change the normals import settings from NOT from file to something else, then it gives me the other error Invalid Vertex Index.
- Sun Dec 22, 2013 12:18 am
- Forum: Features use and tips
- Topic: Where is the texture directory, can I batch import?
- Replies: 2
- Views: 4001
Where is the texture directory, can I batch import?
as the title says. I want to load in a bunch of textures at once. I also want to delete the standard SH3D textures too. Where is the texture directory or how can I import a bunch at once?
Also, does anyone know any websites to get more textures for farm house style modern homes? Or actually I'd ...
Also, does anyone know any websites to get more textures for farm house style modern homes? Or actually I'd ...
- Sat Dec 21, 2013 6:04 am
- Forum: Features use and tips
- Topic: Any way to drag drop a texture onto a wall?
- Replies: 4
- Views: 2748
Re: Any way to drag drop a texture onto a wall?
Yeah that works pretty good, Any quick way to do that for all outside walls?Keep in mind that you can modify the color of the walls sides of a room with the room modification dialog.
- Fri Dec 20, 2013 11:10 am
- Forum: Features use and tips
- Topic: Any way to drag drop a texture onto a wall?
- Replies: 4
- Views: 2748
Any way to drag drop a texture onto a wall?
As the title says. It would be a lot faster if I could drag drop the texture to the wall in 3d render view. If its not supported are there any plugins that do this? It's really hard sometimes knowing which wall is left or right, because it varies based on the way you drew the wall.
- Fri Dec 20, 2013 11:08 am
- Forum: Features use and tips
- Topic: Sweet Home 3d for Games (Optimization)?
- Replies: 6
- Views: 6537
Re: Sweet Home 3d for Games (Optimization)?
Hmm, I did mess with the OBJ import settings a bit. Specifically setting it to import as meters. Maybe thats the problem. Ill reset them to default. But Another error I have where I must change the import obj settings is I have to import it all as one mesh otherwise I get some vertex error thing on ...
- Mon Dec 16, 2013 5:49 am
- Forum: Features use and tips
- Topic: Sweet Home 3d for Games (Optimization)?
- Replies: 6
- Views: 6537
Re: Sweet Home 3d for Games (Optimization)?
I think the best solution for the overlapping polys would be to someway set wall magnetism snap to the next face instead of center of the point. Is there a way to change magnetism settings so that when i draw a wall it goes flush to another walls edge and not somewhat into it?
- Sun Dec 15, 2013 8:52 am
- Forum: Features use and tips
- Topic: Sweet Home 3d for Games (Optimization)?
- Replies: 6
- Views: 6537
Sweet Home 3d for Games (Optimization)?
Hi, I'm really liking how easy it is to make interior buildings with sweet home 3d. I am a game developer and like to have buildings that have interiors not just exteriors(like most games). But for some reason I make a home and it looks fine in 3ds max and sometimes it just doesn't and It has ...
- Sun Dec 15, 2013 1:59 am
- Forum: Wishlist
- Topic: Join walls
- Replies: 17
- Views: 19300
Re: Join walls
This was posted in 2009. Has join walls been implemented in Sweet Home 3d without a plugin yet? If so how do I do it
- Tue Dec 10, 2013 9:32 am
- Forum: Features use and tips
- Topic: Any websites that lists average dimensions of most buildings in USA?
- Replies: 3
- Views: 3129
Re: Any websites that lists average dimensions of most buildings in USA?
Thanks the google maps google earth ruler is awesome. I can model out buildings exterior from my own town and fill in the rest based off me being there before. Very very good. Thanks!