Search found 152 matches

by mazoola
Tue Oct 18, 2016 10:13 am
Forum: Gallery
Topic: Atrium house
Replies: 32
Views: 68674

Re: Atrium house

@AeowynFraser

Excellent design and renderings -- thanks for sharing!

maz
by mazoola
Wed Oct 12, 2016 1:49 am
Forum: 3D models and textures
Topic: Sketchup furniture objects frequently lose a lot of detail on import. Is that normal?
Replies: 11
Views: 25108

Re: Sketchup furniture objects frequently lose a lot of detail on import. Is that normal?

Kevin -

There are several different things going on here.

All right: There are a lot of different things going on here.

The bad news is, you've managed to find one of the very few SketchUp models I've seen so far that can't easily be sanitized for SH3D use.

The good news is it probably doesn't ...
by mazoola
Mon Oct 03, 2016 3:35 am
Forum: 3D models and textures
Topic: Sketchup furniture objects frequently lose a lot of detail on import. Is that normal?
Replies: 11
Views: 25108

Re: Sketchup furniture objects frequently lose a lot of detail on import. Is that normal?

That's strange. This machine doesn't run SH3D, but a quick glance at this model in SH3D doesn't reveal any of the usual gotchas! for moving from Sketchup to SH3D. I'll test in more detail when I get back to my place -- but in the meantime, you may want to check what export options are set.

When I ...
by mazoola
Sun Oct 02, 2016 2:08 pm
Forum: 3D models and textures
Topic: Sketchup furniture objects frequently lose a lot of detail on import. Is that normal?
Replies: 11
Views: 25108

Re: Sketchup furniture objects frequently lose a lot of detail on import. Is that normal?

I have noticed that when I import objects from [SketchUp], they frequently lose a lot of detail.
Kevin -

Could you explain in a little more detail what problem you're having -- possibly with examples? The reason I ask is there should be no reason for you to be losing detail moving from SketchUp ...
by mazoola
Wed Sep 28, 2016 5:16 pm
Forum: 3D problems
Topic: Transparent shapes not rendering correctly in best quality
Replies: 3
Views: 6204

Re: Transparent shapes not rendering correctly in best quality

How did you define the material you used for the shapes?
by mazoola
Sun Sep 25, 2016 10:19 am
Forum: Sweet Home 3D bar
Topic: Photo rendering test
Replies: 68
Views: 1803387

Re: Photo rendering test

@enkonyito
The difference between the 1st and 3rd image is that caustics are not visible in daylight with Sunflow rendering engine. I don't know why.
According to the Sunflow wiki
It's also important to note that at this time IBL and Sunsky do not emit photons, therefore, no caustics are viewable ...
by mazoola
Tue Sep 20, 2016 12:17 am
Forum: Gallery
Topic: Some examples using the indirect light
Replies: 55
Views: 62607

Re: Some examples using the indirect light

@enkonyito

The ChangeLog for SunFlow 0.7.3 mentions the multipass renderer *isn't* an actual multipass renderer, yet -- which may explain some of the confusion. [;)]

maz
by mazoola
Fri Sep 16, 2016 12:51 pm
Forum: 3D problems
Topic: Black circle in 3d render for recessed lights
Replies: 8
Views: 9035

Re: Black circle in 3d render for recessed lights

The black circles are the result of an intersection between a SunFlow light source and another object; as best I can tell, there is no work-around possible short of rewriting a large chunk of SunFlow.

Unfortunately, one has to strike a happy medium between using a light source small enough to fit ...
by mazoola
Fri Sep 16, 2016 12:34 pm
Forum: Sweet Home 3D bar
Topic: A major challenge?
Replies: 45
Views: 94831

Re: A major challenge?

Cecilia -

An excellent work-around for the frosted glass issue. Unfortunately, it isn't quite applicable to my needs.

Here in San Francisco, houses generally can be built to 6 inches (1/2 foot) of the property line. (In practice, they often extend even nearer to the boundary than that; this is a ...
by mazoola
Wed Sep 14, 2016 5:23 am
Forum: 3D problems
Topic: Black circle in 3d render for recessed lights
Replies: 8
Views: 9035

Re: Black circle in 3d render for recessed lights

While I'm afraid I don't have a pure-SH3D solution, I have been able to create viable recessed lighting using SketchUp models. In essence, you have to create a ceiling object -- that is, a furniture item representing the room's ceiling[1] -- in which you've embedded one or more recessed lighting ...