Search found 17 matches

by UKenGB
Mon Aug 01, 2016 12:42 pm
Forum: Features use and tips
Topic: Several problem with using Sweet Home 3D
Replies: 18
Views: 17498

Re: Several problem with using Sweet Home 3D

@Ceciliabr, good to know others still think standards are important.

I already use Magic Prefs to help avoid errant mouse scrolling when I don't want it.

I don't have a problem with SH3D. It really is an excellent piece of software. I just want it to stay that way :-)
by UKenGB
Wed Jul 27, 2016 7:00 pm
Forum: Features use and tips
Topic: Room with a hole
Replies: 3
Views: 4377

Re: Room with a hole

That's what I found, so I used a small wall to connect the 2 and it worked. I made the wall very narrow so not visible in 3D.

Seems like this shouldn't really be necessary. Why not just fill in the connected space between walls, so any inner walled area would be left out automatically. That would ...
by UKenGB
Wed Jul 27, 2016 2:59 pm
Forum: Features use and tips
Topic: Room with a hole
Replies: 3
Views: 4377

Room with a hole

By which I mean a room that contains an area that is not the room

I set up a boundary of walls as the outer perimeter, but within that placed a smaller group of contiguous walls that I assumed would therefore not be part of the outer room. But when double clicking in the appropriate area, the ...
by UKenGB
Wed Jul 27, 2016 9:52 am
Forum: Wishlist
Topic: Some thoughts
Replies: 2
Views: 8299

Re: Some (more) thoughts

Background Image

I would like to be able to simply manipulate the background image while looking at the Plan view. I may have to import an image and line it up with what I have already drawn. But if you get it slightly wrong, it's back to the beginning again. I'd like to be able to 'nudge' the ...
by UKenGB
Wed Jul 27, 2016 9:36 am
Forum: Features use and tips
Topic: Several problem with using Sweet Home 3D
Replies: 18
Views: 17498

Re: Several problem with using Sweet Home 3D

I have to jump in here. Please, do NOT, under any circumstances make the mouse wheel work as zoom, directly. Using with CTRL or CMD is more than adequate. Having the mouse wheel immediately zoom is irritating beyond belief.

Google do this with their Maps and it's so bad I have to keep a second ...
by UKenGB
Wed Jul 27, 2016 8:59 am
Forum: Wishlist
Topic: Some thoughts
Replies: 2
Views: 8299

Some thoughts

First of all, I think SH3D is amazing and Emmanuel should be congratulated on what he has achieved. But as with everything, there's always improvements that can be made. [;)]

Notes for furniture objects.

Often there are many apparently similar items whose variations are not obvious. You might ...
by UKenGB
Wed Jul 27, 2016 8:08 am
Forum: Features use and tips
Topic: Simple flat object
Replies: 2
Views: 3036

Re: Simple flat object

That's what I've been doing, so good to have the confirmation I'm not missing something.

Thanks.
by UKenGB
Tue Jul 26, 2016 12:37 pm
Forum: Features use and tips
Topic: Simple flat object
Replies: 2
Views: 3036

Simple flat object

What would be the best way to create e.g. a rug in the middle of a room? Or a patio area outside?

Seems to me I just want to define an area and apply a texture and what springs to mind is to define a room and use that, but is that the best/only solution? Any better ways I'm missing? How else could ...
by UKenGB
Sun Jul 24, 2016 12:52 pm
Forum: Features use and tips
Topic: Heights and elevations
Replies: 9
Views: 13282

Re: Heights and elevations

On the subject of thresholds, none of the supplied doors appear to include a threshold, hence my question. Perhaps someone could point me to an external front door that does.
by UKenGB
Sun Jul 24, 2016 12:47 pm
Forum: Features use and tips
Topic: Heights and elevations
Replies: 9
Views: 13282

Re: Heights and elevations

Another problem I'm having with doors is the side on which they are hung. They flip between opening in or opening out, but always also hinge on that side. I want a door that opens in, but is hung on the outer edge of the wall. Is this something that can be set, or do I need to choose a different ...